Gael Guennebaud 5e9ee8863e opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
2008-09-09 23:17:14 +00:00
2008-08-29 16:10:08 +00:00
2008-09-09 23:17:14 +00:00
2008-08-28 21:44:56 +00:00
2008-08-20 04:34:04 +00:00
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MPL-2.0 119 MiB
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