Added an extensible mechanism to support any kind of rotation

representation in Transform via the template static class
ToRotationMatrix.
Added a lightweight AngleAxis class (similar to Rotation2D).
This commit is contained in:
Gael Guennebaud
2008-06-15 17:22:41 +00:00
parent 0ee6b08128
commit bc0c7c57ed
6 changed files with 390 additions and 140 deletions

View File

@@ -24,6 +24,7 @@
#include "main.h"
#include <Eigen/Geometry>
#include <Eigen/LU>
template<typename Scalar> void geometry(void)
{
@@ -31,8 +32,10 @@ template<typename Scalar> void geometry(void)
Cross.h Quaternion.h, Transform.cpp
*/
typedef Matrix<Scalar,2,2> Matrix2;
typedef Matrix<Scalar,3,3> Matrix3;
typedef Matrix<Scalar,4,4> Matrix4;
typedef Matrix<Scalar,2,1> Vector2;
typedef Matrix<Scalar,3,1> Vector3;
typedef Matrix<Scalar,4,1> Vector4;
typedef Quaternion<Scalar> Quaternion;
@@ -42,38 +45,38 @@ template<typename Scalar> void geometry(void)
v1 = Vector3::random(),
v2 = Vector3::random();
Scalar a;
Scalar a = ei_random<Scalar>(-M_PI, M_PI);
q1.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v0.normalized());
q2.fromAngleAxis(ei_random<Scalar>(-M_PI, M_PI), v1.normalized());
// rotation matrix conversion
// VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
// VERIFY_IS_APPROX(q1 * q2 * v2,
// q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
// VERIFY_IS_NOT_APPROX(q2 * q1 * v2,
// q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
// q2.fromRotationMatrix(q1.toRotationMatrix());
// VERIFY_IS_APPROX(q1*v1,q2*v1);
//
// // Euler angle conversion
// VERIFY_IS_APPROX(q2.fromEulerAngles(q1.toEulerAngles()) * v1, q1 * v1);
// v2 = q2.toEulerAngles();
// VERIFY_IS_APPROX(q2.fromEulerAngles(v2).toEulerAngles(), v2);
// VERIFY_IS_NOT_APPROX(q2.fromEulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))).toEulerAngles(), v2);
//
// // angle-axis conversion
// q1.toAngleAxis(a, v2);
// VERIFY_IS_APPROX(q1 * v1, q2.fromAngleAxis(a,v2) * v1);
// VERIFY_IS_NOT_APPROX(q1 * v1, q2.fromAngleAxis(2*a,v2) * v1);
//
// // from two vector creation
// VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
// VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
//
// // inverse and conjugate
// VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
// VERIFY_IS_APPROX(q1 * (q1.conjugate() * v1), v1);
VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
VERIFY_IS_APPROX(q1 * q2 * v2,
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
VERIFY_IS_NOT_APPROX(q2 * q1 * v2,
q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
q2.fromRotationMatrix(q1.toRotationMatrix());
VERIFY_IS_APPROX(q1*v1,q2*v1);
// Euler angle conversion
VERIFY_IS_APPROX(q2.fromEulerAngles(q1.toEulerAngles()) * v1, q1 * v1);
v2 = q2.toEulerAngles();
VERIFY_IS_APPROX(q2.fromEulerAngles(v2).toEulerAngles(), v2);
VERIFY_IS_NOT_APPROX(q2.fromEulerAngles(v2.cwiseProduct(Vector3(0.2,-0.2,1))).toEulerAngles(), v2);
// angle-axis conversion
q1.toAngleAxis(a, v2);
VERIFY_IS_APPROX(q1 * v1, q2.fromAngleAxis(a,v2) * v1);
VERIFY_IS_NOT_APPROX(q1 * v1, q2.fromAngleAxis(2*a,v2) * v1);
// from two vector creation
VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
VERIFY_IS_APPROX(v2.normalized(),(q2.fromTwoVectors(v1,v2)*v1).normalized());
// inverse and conjugate
VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
VERIFY_IS_APPROX(q1 * (q1.conjugate() * v1), v1);
// cross product
VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(v2).dot(v1), Scalar(1));
@@ -83,6 +86,18 @@ template<typename Scalar> void geometry(void)
(v0.cross(v1).cross(v0)).normalized();
VERIFY(m.isOrtho());
// AngleAxis
VERIFY_IS_APPROX(AngleAxis<Scalar>(a,v1.normalized()).toRotationMatrix(),
q2.fromAngleAxis(a,v1.normalized()).toRotationMatrix());
AngleAxis<Scalar> aa1;
m = q1.toRotationMatrix();
Vector3 tax; Scalar tan;
q2.fromRotationMatrix(m).toAngleAxis(tan,tax);
VERIFY_IS_APPROX(aa1.fromRotationMatrix(m).toRotationMatrix(),
q2.fromRotationMatrix(m).toRotationMatrix());
// Transform
// TODO complete the tests !
typedef Transform<Scalar,2> Transform2;
@@ -119,6 +134,19 @@ template<typename Scalar> void geometry(void)
t1.fromPositionOrientationScale(v0, q1, v1);
VERIFY_IS_APPROX(t1.matrix(), t0.matrix());
// 2D transformation
Transform2 t20, t21;
Vector2 v20 = Vector2::random();
Vector2 v21 = Vector2::random();
t21.setIdentity();
t21.affine() = Rotation2D<Scalar>(a).toRotationMatrix();
VERIFY_IS_APPROX(t20.fromPositionOrientationScale(v20,a,v21).matrix(),
t21.pretranslate(v20).scale(v21).matrix());
t21.setIdentity();
t21.affine() = Rotation2D<Scalar>(-a).toRotationMatrix();
VERIFY( (t20.fromPositionOrientationScale(v20,a,v21) * (t21.prescale(v21.cwiseInverse()).translate(-v20))).isIdentity() );
}
void test_geometry()