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https://gitlab.com/libeigen/eigen.git
synced 2026-04-10 11:34:33 +08:00
Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class ToRotationMatrix. Added a lightweight AngleAxis class (similar to Rotation2D).
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@@ -25,94 +25,6 @@
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#ifndef EIGEN_TRANSFORM_H
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#define EIGEN_TRANSFORM_H
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/** \class Orientation2D
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*
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* \brief Represents an orientation/rotation in a 2 dimensional space.
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*
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* \param _Scalar the scalar type, i.e., the type of the coefficients
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*
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* This class is equivalent to a single scalar representating the rotation angle
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* in radian with some additional features such as the conversion from/to
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* rotation matrix. Moreover this class aims to provide a similar interface
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* to Quaternion in order to facilitate the writting of generic algorithm
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* dealing with rotations.
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*
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* \sa class Quaternion, class Transform
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*/
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template<typename _Scalar>
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class Orientation2D
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{
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public:
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enum { Dim = 2 };
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/** the scalar type of the coefficients */
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typedef _Scalar Scalar;
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typedef Matrix<Scalar,2,2> Matrix2;
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protected:
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Scalar m_angle;
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public:
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inline Orientation2D(Scalar a) : m_angle(a) {}
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inline operator Scalar& () { return m_angle; }
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inline operator Scalar () const { return m_angle; }
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template<typename Derived>
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Orientation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
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Matrix2 toRotationMatrix(void) const;
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Orientation2D slerp(Scalar t, const Orientation2D& other) const;
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};
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/** returns the default type used to represent an orientation.
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*/
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template<typename Scalar, int Dim>
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struct ei_get_orientation_type;
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template<typename Scalar>
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struct ei_get_orientation_type<Scalar,2>
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{ typedef Orientation2D<Scalar> type; };
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template<typename Scalar>
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struct ei_get_orientation_type<Scalar,3>
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{ typedef Quaternion<Scalar> type; };
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/** Set \c *this from a 2x2 rotation matrix \a mat.
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* In other words, this function extract the rotation angle
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* from the rotation matrix.
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*/
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template<typename Scalar>
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template<typename Derived>
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Orientation2D<Scalar>& Orientation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
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{
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EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,you_did_a_programming_error);
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m_angle = ei_atan2(mat.coeff(1,0), mat.coeff(0,0));
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return *this;
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}
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/** Constructs and \returns an equivalent 2x2 rotation matrix.
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*/
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template<typename Scalar>
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typename Orientation2D<Scalar>::Matrix2
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Orientation2D<Scalar>::toRotationMatrix(void) const
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{
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Scalar sinA = ei_sin(m_angle);
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Scalar cosA = ei_cos(m_angle);
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return Matrix2(cosA, -sinA, sinA, cosA);
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}
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/** \returns the spherical interpolation between \c *this and \a other using
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* parameter \a t. It is equivalent to a linear interpolation.
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*/
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template<typename Scalar>
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Orientation2D<Scalar>
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Orientation2D<Scalar>::slerp(Scalar t, const Orientation2D& other) const
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{
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return m_angle * (1-t) + t * other;
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}
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/** \class Transform
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*
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* \brief Represents an homogeneous transformation in a N dimensional space
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@@ -140,7 +52,6 @@ public:
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typedef Block<MatrixType,Dim,Dim> AffineMatrixRef;
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typedef Matrix<Scalar,Dim,1> VectorType;
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typedef Block<MatrixType,Dim,1> VectorRef;
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typedef typename ei_get_orientation_type<Scalar,Dim>::type Orientation;
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protected:
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@@ -160,7 +71,7 @@ public:
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{ m_matrix = other.m_matrix; }
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inline Transform& operator=(const Transform& other)
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{ m_matrix = other.m_matrix; }
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{ m_matrix = other.m_matrix; return *this; }
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template<typename OtherDerived>
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inline explicit Transform(const MatrixBase<OtherDerived>& other)
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@@ -168,7 +79,7 @@ public:
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template<typename OtherDerived>
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inline Transform& operator=(const MatrixBase<OtherDerived>& other)
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{ m_matrix = other; }
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{ m_matrix = other; return *this; }
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#ifdef EIGEN_QT_SUPPORT
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inline Transform(const QMatrix& other);
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@@ -177,9 +88,9 @@ public:
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#endif
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/** \returns a read-only expression of the transformation matrix */
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inline const MatrixType matrix() const { return m_matrix; }
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inline const MatrixType& matrix() const { return m_matrix; }
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/** \returns a writable expression of the transformation matrix */
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inline MatrixType matrix() { return m_matrix; }
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inline MatrixType& matrix() { return m_matrix; }
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/** \returns a read-only expression of the affine (linear) part of the transformation */
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inline const AffineMatrixRef affine() const { return m_matrix.template block<Dim,Dim>(0,0); }
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@@ -202,7 +113,7 @@ public:
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operator * (const MatrixBase<OtherDerived> &other) const;
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/** Contatenates two transformations */
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Product<MatrixType,MatrixType>
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const Product<MatrixType,MatrixType>
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operator * (const Transform& other) const
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{ return m_matrix * other.matrix(); }
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@@ -220,6 +131,12 @@ public:
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template<typename OtherDerived>
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Transform& pretranslate(const MatrixBase<OtherDerived> &other);
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template<typename RotationType>
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Transform& rotate(const RotationType& rotation);
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template<typename RotationType>
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Transform& prerotate(const RotationType& rotation);
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template<typename OtherDerived>
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Transform& shear(Scalar sx, Scalar sy);
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@@ -229,9 +146,9 @@ public:
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AffineMatrixType extractRotation() const;
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AffineMatrixType extractRotationNoShear() const;
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template<typename PositionDerived, typename ScaleDerived>
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template<typename PositionDerived, typename OrientationType, typename ScaleDerived>
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Transform& fromPositionOrientationScale(const MatrixBase<PositionDerived> &position,
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const Orientation& orientation, const MatrixBase<ScaleDerived> &scale);
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const OrientationType& orientation, const MatrixBase<ScaleDerived> &scale);
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const Inverse<MatrixType, false> inverse() const
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{ return m_matrix.inverse(); }
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@@ -258,6 +175,7 @@ Transform<Scalar,Dim>& Transform<Scalar,Dim>::operator=(const QMatrix& other)
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m_matrix << other.m11(), other.m21(), other.dx(),
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other.m12(), other.m22(), other.dy(),
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0, 0, 1;
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return *this;
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}
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/** \returns a QMatrix from \c *this assuming the dimension is 2.
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@@ -306,11 +224,11 @@ Transform<Scalar,Dim>::prescale(const MatrixBase<OtherDerived> &other)
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{
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EIGEN_STATIC_ASSERT(int(OtherDerived::IsVectorAtCompileTime)
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&& int(OtherDerived::SizeAtCompileTime)==int(Dim), you_did_a_programming_error);
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m_matrix.template block<3,4>(0,0) = (other.asDiagonal() * m_matrix.template block<3,4>(0,0)).lazy();
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m_matrix.template block<Dim,HDim>(0,0) = (other.asDiagonal() * m_matrix.template block<Dim,HDim>(0,0)).lazy();
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return *this;
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}
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/** Applies on the right translation matrix represented by the vector \a other
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/** Applies on the right the translation matrix represented by the vector \a other
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* to \c *this and returns a reference to \c *this.
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* \sa pretranslate()
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*/
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@@ -325,7 +243,7 @@ Transform<Scalar,Dim>::translate(const MatrixBase<OtherDerived> &other)
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return *this;
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}
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/** Applies on the left translation matrix represented by the vector \a other
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/** Applies on the left the translation matrix represented by the vector \a other
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* to \c *this and returns a reference to \c *this.
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* \sa translate()
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*/
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@@ -340,6 +258,49 @@ Transform<Scalar,Dim>::pretranslate(const MatrixBase<OtherDerived> &other)
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return *this;
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}
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/** Applies on the right the rotation represented by the rotation \a rotation
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* to \c *this and returns a reference to \c *this.
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*
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* The template parameter \a RotationType is the type of the rotation which
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* must be registered by ToRotationMatrix<>.
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*
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* Natively supported types includes:
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* - any scalar (2D),
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* - a Dim x Dim matrix expression,
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* - Quaternion (3D),
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* - AngleAxis (3D)
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*
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* This mechanism is easily extendable to support user types such as Euler angles,
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* or a pair of Quaternion for 4D rotations.
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*
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* \sa rotate(Scalar), class Quaternion, class AngleAxis, class ToRotationMatrix, prerotate(RotationType)
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*/
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template<typename Scalar, int Dim>
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template<typename RotationType>
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Transform<Scalar,Dim>&
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Transform<Scalar,Dim>::rotate(const RotationType& rotation)
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{
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affine() *= ToRotationMatrix<Scalar,Dim,RotationType>::convert(rotation);
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return *this;
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}
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/** Applies on the left the rotation represented by the rotation \a rotation
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* to \c *this and returns a reference to \c *this.
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*
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* See rotate(RotationType) for further details.
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*
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* \sa rotate(RotationType), rotate(Scalar)
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*/
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template<typename Scalar, int Dim>
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template<typename RotationType>
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Transform<Scalar,Dim>&
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Transform<Scalar,Dim>::prerotate(const RotationType& rotation)
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{
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m_matrix.template block<Dim,HDim>(0,0) = ToRotationMatrix<Scalar,Dim,RotationType>::convert(rotation)
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* m_matrix.template block<Dim,HDim>(0,0);
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return *this;
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}
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/** Applies on the right the shear transformation represented
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* by the vector \a other to \c *this and returns a reference to \c *this.
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* \warning 2D only.
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@@ -369,7 +330,7 @@ Transform<Scalar,Dim>::preshear(Scalar sx, Scalar sy)
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{
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EIGEN_STATIC_ASSERT(int(OtherDerived::IsVectorAtCompileTime)
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&& int(OtherDerived::SizeAtCompileTime)==int(Dim), you_did_a_programming_error);
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m_matrix.template block<3,4>(0,0) = AffineMatrixType(1, sx, sy, 1) * m_matrix.template block<3,4>(0,0);
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m_matrix.template block<Dim,HDim>(0,0) = AffineMatrixType(1, sx, sy, 1) * m_matrix.template block<Dim,HDim>(0,0);
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return *this;
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}
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@@ -399,16 +360,17 @@ Transform<Scalar,Dim>::extractRotationNoShear() const
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* of a 3D object.
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*/
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template<typename Scalar, int Dim>
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template<typename PositionDerived, typename ScaleDerived>
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template<typename PositionDerived, typename OrientationType, typename ScaleDerived>
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Transform<Scalar,Dim>&
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Transform<Scalar,Dim>::fromPositionOrientationScale(const MatrixBase<PositionDerived> &position,
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const Orientation& orientation, const MatrixBase<ScaleDerived> &scale)
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const OrientationType& orientation, const MatrixBase<ScaleDerived> &scale)
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{
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affine() = orientation.toRotationMatrix();
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affine() = ToRotationMatrix<Scalar,Dim,OrientationType>::convert(orientation);
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translation() = position;
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m_matrix(Dim,Dim) = 1.;
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m_matrix.template block<1,Dim>(Dim,0).setZero();
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affine() *= scale.asDiagonal();
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return *this;
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}
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//----------
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