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Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class ToRotationMatrix. Added a lightweight AngleAxis class (similar to Rotation2D).
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@@ -61,6 +61,9 @@ template<typename MatrixType, unsigned int Mode> class Extract;
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template<typename Derived, bool HasArrayFlag = int(ei_traits<Derived>::Flags) & ArrayBit> class ArrayBase {};
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template<typename Lhs, typename Rhs> class Cross;
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template<typename Scalar> class Quaternion;
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template<typename Scalar> class Rotation2D;
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template<typename Scalar> class AngleAxis;
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template<typename Scalar,int Dim> class Transform;
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template<typename Scalar> struct ei_scalar_sum_op;
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