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Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class ToRotationMatrix. Added a lightweight AngleAxis class (similar to Rotation2D).
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@@ -7,6 +7,7 @@ namespace Eigen {
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#include "src/Geometry/Cross.h"
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#include "src/Geometry/Quaternion.h"
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#include "src/Geometry/Rotation.h"
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#include "src/Geometry/Transform.h"
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// the Geometry module use cwiseCos and cwiseSin which are defined in the Array module
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