bug #824: improve accuracy of Quaternion::angularDistance using atan2 instead of acos.

(grafted from 2dc968e453
)
This commit is contained in:
Gael Guennebaud
2015-03-04 17:03:13 +01:00
parent 500c36de61
commit 88c844ae2f

View File

@@ -667,12 +667,10 @@ template <class OtherDerived>
inline typename internal::traits<Derived>::Scalar
QuaternionBase<Derived>::angularDistance(const QuaternionBase<OtherDerived>& other) const
{
using std::acos;
using std::atan2;
using std::abs;
Scalar d = abs(this->dot(other));
if (d>=Scalar(1))
return Scalar(0);
return Scalar(2) * acos(d);
Quaternion<Scalar> d = (*this) * other.conjugate();
return Scalar(2) * atan2( d.vec().norm(), abs(d.w()) );
}