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Speedup trivial tensor broadcasting on GPU by enforcing unaligned loads. See PR 437.
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@@ -284,7 +284,13 @@ struct TensorEvaluator<const TensorBroadcastingOp<Broadcast, ArgType>, Device>
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if (static_cast<int>(Layout) == static_cast<int>(ColMajor)) {
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if (isCopy) {
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#ifdef EIGEN_GPU_COMPILE_PHASE
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// See PR 437: on NVIDIA P100 and K20m we observed a x3-4 speed up by enforcing
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// unaligned loads here. The reason is unclear though.
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return m_impl.template packet<Unaligned>(index);
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#else
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return m_impl.template packet<LoadMode>(index);
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#endif
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} else if (oneByN && !nByOne) {
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return packetNByOne<LoadMode>(index);
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} else if (!oneByN && nByOne) {
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@@ -296,7 +302,12 @@ struct TensorEvaluator<const TensorBroadcastingOp<Broadcast, ArgType>, Device>
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}
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} else {
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if (isCopy) {
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#ifdef EIGEN_GPU_COMPILE_PHASE
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// See above.
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return m_impl.template packet<Unaligned>(index);
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#else
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return m_impl.template packet<LoadMode>(index);
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#endif
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} else if (oneByN && !nByOne) {
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return packetOneByN<LoadMode>(index);
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} else if (!oneByN && nByOne) {
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