Deep refactoring.

1) Kill MatrixXpr class, instead let all class inherit a common EigenBase class
2) Kill MatrixBase/Matrix/Vector classes, instead introduce a single Matrix class,
a MatrixStorage class, and typedefs to emulate vectors
3) Huge code cleanup, remove large preprocessor macros, sloccount drop to ~750
down from 1100.
4) Introduce compile-time-known sizes
This commit is contained in:
Benoit Jacob
2007-09-26 14:06:14 +00:00
parent 1af61c6ff0
commit 55227b1f63
18 changed files with 612 additions and 1048 deletions

View File

@@ -5,18 +5,25 @@ using namespace Eigen;
int main(int, char **)
{
Matrix<double,2,2> m; // 2x2 fixed-size matrix with uninitialized entries
Matrix<double,2,2> m, n; // 2x2 fixed-size matrix with uninitialized entries
m(0,0) = 1;
m(0,1) = 2;
m(1,0) = 3;
m(1,1) = 4;
n = m;
n = eval(n*n);
cout << n << endl;
#if 0
cout << "Here is a 2x2 matrix m:" << endl << m << endl;
cout << "Let us now build a 4x4 matrix m2 by assembling together four 2x2 blocks." << endl;
MatrixX<double> m2(4, 4); // dynamic matrix with initial size 4x4 and uninitialized entries
Matrix<double,4,4> m2; // dynamic matrix with initial size 4x4 and uninitialized entries
// notice how we are mixing fixed-size and dynamic-size types.
cout << "In the top-left block, we put the matrix m shown above." << endl;
m2.block(0,1,0,1) = m;
cout << "m2 is now " << endl << m2 << endl;
cout << "m2.block(0,1,0,1) has " << m2.block(0,1,0,1).rows() << " rows" << endl;
cout << "In the bottom-left block, we put the matrix m*m, which is:" << endl << m*m << endl;
m2.block(2,3,0,1) = m * m;
cout << "In the top-right block, we put the matrix m+m, which is:" << endl << m+m << endl;
@@ -47,5 +54,6 @@ int main(int, char **)
m = m_save;
m.alias() = m * m;
cout << "And m is now:" << endl << m << endl << "as was expected." << endl;
#endif
return 0;
}