mirror of
https://gitlab.com/libeigen/eigen.git
synced 2026-04-10 11:34:33 +08:00
Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works.
This commit is contained in:
@@ -31,6 +31,10 @@
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*
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* \param _Scalar the scalar type, i.e., the type of the coefficients.
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*
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* The following two typedefs are provided for convenience:
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* \li \c AngleAxisf for \c float
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* \li \c AngleAxisd for \c double
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*
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* \sa class Quaternion, class EulerAngles, class Transform
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*/
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template<typename _Scalar>
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@@ -43,7 +47,6 @@ public:
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef EulerAngles<Scalar> EulerAnglesType;
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protected:
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@@ -56,7 +59,6 @@ public:
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template<typename Derived>
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inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
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inline AngleAxis(const QuaternionType& q) { *this = q; }
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inline AngleAxis(const EulerAnglesType& ea) { *this = ea; }
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template<typename Derived>
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inline AngleAxis(const MatrixBase<Derived>& m) { *this = m; }
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@@ -66,8 +68,26 @@ public:
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const Vector3& axis() const { return m_axis; }
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Vector3& axis() { return m_axis; }
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operator Matrix3 () const { return toRotationMatrix(); }
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inline QuaternionType operator* (const AngleAxis& other) const
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{ return QuaternionType(*this) * QuaternionType(other); }
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inline QuaternionType operator* (const QuaternionType& other) const
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{ return QuaternionType(*this) * other; }
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friend inline QuaternionType operator* (const QuaternionType& a, const AngleAxis& b)
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{ return a * QuaternionType(b); }
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inline typename ProductReturnType<Matrix3,Matrix3>::Type
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operator* (const Matrix3& other) const
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{ return toRotationMatrix() * other; }
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inline friend typename ProductReturnType<Matrix3,Matrix3>::Type
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operator* (const Matrix3& a, const AngleAxis& b)
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{ return a * b.toRotationMatrix(); }
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AngleAxis& operator=(const QuaternionType& q);
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AngleAxis& operator=(const EulerAnglesType& ea);
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template<typename Derived>
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AngleAxis& operator=(const MatrixBase<Derived>& m);
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@@ -76,6 +96,9 @@ public:
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Matrix3 toRotationMatrix(void) const;
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};
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typedef AngleAxis<float> AngleAxisf;
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typedef AngleAxis<double> AngleAxisd;
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/** Set \c *this from a quaternion.
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* The axis is normalized.
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*/
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@@ -96,14 +119,6 @@ AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const QuaternionType& q)
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return *this;
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}
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/** Set \c *this from Euler angles \a ea.
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*/
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template<typename Scalar>
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AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const EulerAnglesType& ea)
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{
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return *this = QuaternionType(ea);
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}
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/** Set \c *this from a 3x3 rotation matrix \a mat.
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*/
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template<typename Scalar>
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@@ -1,157 +0,0 @@
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_EULERANGLES_H
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#define EIGEN_EULERANGLES_H
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template<typename Other,
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int OtherRows=Other::RowsAtCompileTime,
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int OtherCols=Other::ColsAtCompileTime>
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struct ei_eulerangles_assign_impl;
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/** \class EulerAngles
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*
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* \brief Represents a rotation in a 3 dimensional space as three Euler angles
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*
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* \param _Scalar the scalar type, i.e., the type of the angles.
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*
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* \sa class Quaternion, class AngleAxis, class Transform
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*/
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template<typename _Scalar>
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class EulerAngles
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{
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public:
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enum { Dim = 3 };
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/** the scalar type of the coefficients */
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typedef _Scalar Scalar;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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protected:
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Vector3 m_angles;
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public:
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EulerAngles() {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(const QuaternionType& q) { *this = q; }
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inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
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template<typename Derived>
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inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
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Scalar angle(int i) const { return m_angles.coeff(i); }
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Scalar& angle(int i) { return m_angles.coeffRef(i); }
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const Vector3& coeffs() const { return m_angles; }
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Vector3& coeffs() { return m_angles; }
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EulerAngles& operator=(const QuaternionType& q);
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EulerAngles& operator=(const AngleAxisType& ea);
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template<typename Derived>
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EulerAngles& operator=(const MatrixBase<Derived>& m);
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template<typename Derived>
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EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m);
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Matrix3 toRotationMatrix(void) const;
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};
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/** Set \c *this from a quaternion.
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* The axis is normalized.
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*/
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template<typename Scalar>
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EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const QuaternionType& q)
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{
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Scalar y2 = q.y() * q.y();
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m_angles.coeffRef(0) = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
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m_angles.coeffRef(1) = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
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m_angles.coeffRef(2) = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
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return *this;
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}
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/** Set \c *this from Euler angles \a ea.
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*/
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template<typename Scalar>
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EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const AngleAxisType& aa)
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{
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return *this = QuaternionType(aa);
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}
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/** Set \c *this from the expression \a xpr:
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* - if \a xpr is a 3x1 vector, then \a xpr is assumed to be a vector of angles
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* - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
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* and \a xpr is converted to Euler angles
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*/
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template<typename Scalar>
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template<typename Derived>
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EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const MatrixBase<Derived>& other)
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{
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ei_eulerangles_assign_impl<Derived>::run(*this,other.derived());
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return *this;
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}
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/** Constructs and \returns an equivalent 3x3 rotation matrix.
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*/
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template<typename Scalar>
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typename EulerAngles<Scalar>::Matrix3
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EulerAngles<Scalar>::toRotationMatrix(void) const
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{
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Vector3 c = m_angles.cwise().cos();
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Vector3 s = m_angles.cwise().sin();
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return Matrix3() <<
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c.y()*c.z(), -c.y()*s.z(), s.y(),
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c.z()*s.x()*s.y()+c.x()*s.z(), c.x()*c.z()-s.x()*s.y()*s.z(), -c.y()*s.x(),
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-c.x()*c.z()*s.y()+s.x()*s.z(), c.z()*s.x()+c.x()*s.y()*s.z(), c.x()*c.y();
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}
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// set from a rotation matrix
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template<typename Other>
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struct ei_eulerangles_assign_impl<Other,3,3>
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{
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typedef typename Other::Scalar Scalar;
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inline static void run(EulerAngles<Scalar>& ea, const Other& mat)
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{
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// mat = cy*cz -cy*sz sy
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// cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
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// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
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ea.angle(1) = std::asin(mat.coeff(0,2));
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ea.angle(0) = std::atan2(-mat.coeff(1,2),mat.coeff(2,2));
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ea.angle(2) = std::atan2(-mat.coeff(0,1),mat.coeff(0,0));
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}
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};
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// set from a vector of angles
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template<typename Other>
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struct ei_eulerangles_assign_impl<Other,3,1>
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{
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typedef typename Other::Scalar Scalar;
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inline static void run(EulerAngles<Scalar>& ea, const Other& vec)
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{
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ea.coeffs() = vec;
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}
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};
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#endif // EIGEN_EULERANGLES_H
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@@ -40,9 +40,13 @@ struct ei_quaternion_assign_impl;
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* orientations and rotations of objects in three dimensions. Compared to other
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* representations like Euler angles or 3x3 matrices, quatertions offer the
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* following advantages:
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* - compact storage (4 scalars)
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* - efficient to compose (28 flops),
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* - stable spherical interpolation
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* \li \c compact storage (4 scalars)
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* \li \c efficient to compose (28 flops),
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* \li \c stable spherical interpolation
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*
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* The following two typedefs are provided for convenience:
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* \li \c Quaternionf for \c float
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* \li \c Quaterniond for \c double
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*
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* \sa class AngleAxis, class EulerAngles, class Transform
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*/
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@@ -60,7 +64,6 @@ public:
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef AngleAxis<Scalar> AngleAxisType;
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typedef EulerAngles<Scalar> EulerAnglesType;
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inline Scalar x() const { return m_coeffs.coeff(0); }
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inline Scalar y() const { return m_coeffs.coeff(1); }
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@@ -97,16 +100,16 @@ public:
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inline Quaternion(const Quaternion& other) { m_coeffs = other.m_coeffs; }
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explicit inline Quaternion(const AngleAxisType& aa) { *this = aa; }
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explicit inline Quaternion(const EulerAnglesType& ea) { *this = ea; }
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template<typename Derived>
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explicit inline Quaternion(const MatrixBase<Derived>& other) { *this = other; }
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Quaternion& operator=(const Quaternion& other);
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Quaternion& operator=(const AngleAxisType& aa);
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Quaternion& operator=(EulerAnglesType ea);
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template<typename Derived>
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Quaternion& operator=(const MatrixBase<Derived>& m);
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operator Matrix3 () const { return toRotationMatrix(); }
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/** \returns a quaternion representing an identity rotation
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* \sa MatrixBase::identity()
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*/
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@@ -144,6 +147,9 @@ public:
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};
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typedef Quaternion<float> Quaternionf;
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typedef Quaternion<double> Quaterniond;
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/** \returns the concatenation of two rotations as a quaternion-quaternion product */
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template <typename Scalar>
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inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
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@@ -204,30 +210,6 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const AngleAxisType& aa
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return *this;
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}
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/** Set \c *this from the rotation defined by the Euler angles \a ea,
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* and returns a reference to \c *this
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*/
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template<typename Scalar>
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inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(EulerAnglesType ea)
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{
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ea.coeffs() *= 0.5;
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Vector3 cosines = ea.coeffs().cwise().cos();
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Vector3 sines = ea.coeffs().cwise().sin();
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Scalar cYcZ = cosines.y() * cosines.z();
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Scalar sYsZ = sines.y() * sines.z();
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Scalar sYcZ = sines.y() * cosines.z();
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Scalar cYsZ = cosines.y() * sines.z();
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this->w() = cosines.x() * cYcZ + sines.x() * sYsZ;
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this->x() = sines.x() * cYcZ - cosines.x() * sYsZ;
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this->y() = cosines.x() * sYcZ + sines.x() * cYsZ;
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this->z() = cosines.x() * cYsZ - sines.x() * sYcZ;
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return *this;
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}
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/** Set \c *this from the expression \a xpr:
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* - if \a xpr is a 4x1 vector, then \a xpr is assumed to be a quaternion
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* - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
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@@ -89,14 +89,6 @@ struct ToRotationMatrix<Scalar, 3, AngleAxis<OtherScalarType> >
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{ return aa.toRotationMatrix(); }
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};
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// euler angles to rotation matrix
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template<typename Scalar, typename OtherScalarType>
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struct ToRotationMatrix<Scalar, 3, EulerAngles<OtherScalarType> >
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{
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inline static Matrix<Scalar,3,3> convert(const EulerAngles<OtherScalarType>& ea)
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{ return ea.toRotationMatrix(); }
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};
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// matrix xpr to matrix xpr
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template<typename Scalar, int Dim, typename OtherDerived>
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struct ToRotationMatrix<Scalar, Dim, MatrixBase<OtherDerived> >
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