mirror of
https://gitlab.com/libeigen/eigen.git
synced 2026-04-10 11:34:33 +08:00
Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works.
This commit is contained in:
@@ -43,13 +43,13 @@
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template<typename NullaryOp, typename MatrixType>
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struct ei_traits<CwiseNullaryOp<NullaryOp, MatrixType> >
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{
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typedef typename MatrixType::Scalar Scalar;
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typedef typename ei_traits<MatrixType>::Scalar Scalar;
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enum {
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RowsAtCompileTime = MatrixType::RowsAtCompileTime,
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ColsAtCompileTime = MatrixType::ColsAtCompileTime,
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MaxRowsAtCompileTime = MatrixType::MaxRowsAtCompileTime,
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MaxColsAtCompileTime = MatrixType::MaxColsAtCompileTime,
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Flags = (MatrixType::Flags
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RowsAtCompileTime = ei_traits<MatrixType>::RowsAtCompileTime,
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ColsAtCompileTime = ei_traits<MatrixType>::ColsAtCompileTime,
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MaxRowsAtCompileTime = ei_traits<MatrixType>::MaxRowsAtCompileTime,
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MaxColsAtCompileTime = ei_traits<MatrixType>::MaxColsAtCompileTime,
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Flags = (ei_traits<MatrixType>::Flags
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& ( HereditaryBits
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| (ei_functor_has_linear_access<NullaryOp>::ret ? LinearAccessBit : 0)
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| (ei_functor_traits<NullaryOp>::PacketAccess ? PacketAccessBit : 0)))
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@@ -453,7 +453,7 @@ Derived& MatrixBase<Derived>::setOnes()
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* \sa identity(), setIdentity(), isIdentity()
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*/
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template<typename Derived>
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inline const CwiseNullaryOp<ei_scalar_identity_op<typename ei_traits<Derived>::Scalar>, Derived>
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inline const typename MatrixBase<Derived>::IdentityReturnType
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MatrixBase<Derived>::identity(int rows, int cols)
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{
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return NullaryExpr(rows, cols, ei_scalar_identity_op<Scalar>());
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@@ -470,7 +470,7 @@ MatrixBase<Derived>::identity(int rows, int cols)
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* \sa identity(int,int), setIdentity(), isIdentity()
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*/
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template<typename Derived>
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inline const CwiseNullaryOp<ei_scalar_identity_op<typename ei_traits<Derived>::Scalar>, Derived>
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inline const typename MatrixBase<Derived>::IdentityReturnType
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MatrixBase<Derived>::identity()
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{
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EIGEN_STATIC_ASSERT_FIXED_SIZE(Derived)
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@@ -522,4 +522,72 @@ inline Derived& MatrixBase<Derived>::setIdentity()
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return *this = identity(rows(), cols());
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}
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/** \returns an expression of the i-th unit (basis) vector.
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*
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* \only_for_vectors
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*
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* \sa MatrixBase::Unit(int), MatrixBase::UnitX(), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::Unit(int size, int i)
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{
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EIGEN_STATIC_ASSERT_VECTOR_ONLY(Derived);
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return BasisReturnType(SquareMatrixType::identity(size,size), i);
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}
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/** \returns an expression of the i-th unit (basis) vector.
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*
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* \only_for_vectors
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*
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* This variant is for fixed-size vector only.
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*
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* \sa MatrixBase::Unit(int,int), MatrixBase::UnitX(), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::Unit(int i)
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{
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EIGEN_STATIC_ASSERT_VECTOR_ONLY(Derived);
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return BasisReturnType(SquareMatrixType::identity(),i);
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}
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/** \returns an expression of the X axis unit vector (1{,0}^*)
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*
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* \only_for_vectors
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*
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* \sa MatrixBase::Unit(int,int), MatrixBase::Unit(int), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::UnitX()
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{ return Derived::Unit(0); }
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/** \returns an expression of the Y axis unit vector (0,1{,0}^*)
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*
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* \only_for_vectors
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*
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* \sa MatrixBase::Unit(int,int), MatrixBase::Unit(int), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::UnitY()
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{ return Derived::Unit(1); }
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/** \returns an expression of the Z axis unit vector (0,0,1{,0}^*)
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*
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* \only_for_vectors
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*
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* \sa MatrixBase::Unit(int,int), MatrixBase::Unit(int), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::UnitZ()
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{ return Derived::Unit(2); }
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/** \returns an expression of the W axis unit vector (0,0,0,1)
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*
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* \only_for_vectors
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*
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* \sa MatrixBase::Unit(int,int), MatrixBase::Unit(int), MatrixBase::UnitY(), MatrixBase::UnitZ(), MatrixBase::UnitW()
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*/
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template<typename Derived>
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const typename MatrixBase<Derived>::BasisReturnType MatrixBase<Derived>::UnitW()
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{ return Derived::Unit(3); }
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#endif // EIGEN_CWISE_NULLARY_OP_H
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@@ -148,6 +148,10 @@ template<typename Derived> class MatrixBase
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*/
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typedef typename NumTraits<Scalar>::Real RealScalar;
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/** type of the equivalent square matrix */
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typedef Matrix<Scalar,EIGEN_ENUM_MAX(RowsAtCompileTime,ColsAtCompileTime),
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EIGEN_ENUM_MAX(RowsAtCompileTime,ColsAtCompileTime)> SquareMatrixType;
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/** \returns the number of rows. \sa cols(), RowsAtCompileTime */
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inline int rows() const { return derived().rows(); }
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/** \returns the number of columns. \sa row(), ColsAtCompileTime*/
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@@ -193,7 +197,14 @@ template<typename Derived> class MatrixBase
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/** the return type of MatrixBase::adjoint() */
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typedef Transpose<NestByValue<typename ei_unref<ConjugateReturnType>::type> >
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AdjointReturnType;
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/** the return type of MatrixBase::eigenvalues() */
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typedef Matrix<typename NumTraits<typename ei_traits<Derived>::Scalar>::Real, ei_traits<Derived>::ColsAtCompileTime, 1> EigenvaluesReturnType;
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/** the return type of identity */
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typedef CwiseNullaryOp<ei_scalar_identity_op<Scalar>,Derived> IdentityReturnType;
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/** the return type of unit vectors */
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typedef Block<CwiseNullaryOp<ei_scalar_identity_op<Scalar>, SquareMatrixType>,
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ei_traits<Derived>::RowsAtCompileTime,
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ei_traits<Derived>::ColsAtCompileTime> BasisReturnType;
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/** Copies \a other into *this. \returns a reference to *this. */
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@@ -391,8 +402,14 @@ template<typename Derived> class MatrixBase
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static const ConstantReturnType ones(int rows, int cols);
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static const ConstantReturnType ones(int size);
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static const ConstantReturnType ones();
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static const CwiseNullaryOp<ei_scalar_identity_op<Scalar>,Derived> identity();
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static const CwiseNullaryOp<ei_scalar_identity_op<Scalar>,Derived> identity(int rows, int cols);
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static const IdentityReturnType identity();
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static const IdentityReturnType identity(int rows, int cols);
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static const BasisReturnType Unit(int size, int i);
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static const BasisReturnType Unit(int i);
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static const BasisReturnType UnitX();
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static const BasisReturnType UnitY();
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static const BasisReturnType UnitZ();
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static const BasisReturnType UnitW();
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const DiagonalMatrix<Derived> asDiagonal() const;
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@@ -102,7 +102,6 @@ template<typename Lhs, typename Rhs> class Cross;
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template<typename Scalar> class Quaternion;
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template<typename Scalar> class Rotation2D;
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template<typename Scalar> class AngleAxis;
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template<typename Scalar> class EulerAngles;
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template<typename Scalar,int Dim> class Transform;
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#endif // EIGEN_FORWARDDECLARATIONS_H
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@@ -151,5 +151,6 @@ _EIGEN_GENERIC_PUBLIC_INTERFACE(Derived, Eigen::MatrixBase<Derived>) \
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friend class Eigen::MatrixBase<Derived>;
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#define EIGEN_ENUM_MIN(a,b) (((int)a <= (int)b) ? (int)a : (int)b)
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#define EIGEN_ENUM_MAX(a,b) (((int)a >= (int)b) ? (int)a : (int)b)
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#endif // EIGEN_MACROS_H
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@@ -31,6 +31,10 @@
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*
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* \param _Scalar the scalar type, i.e., the type of the coefficients.
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*
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* The following two typedefs are provided for convenience:
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* \li \c AngleAxisf for \c float
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* \li \c AngleAxisd for \c double
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*
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* \sa class Quaternion, class EulerAngles, class Transform
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*/
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template<typename _Scalar>
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@@ -43,7 +47,6 @@ public:
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef EulerAngles<Scalar> EulerAnglesType;
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protected:
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@@ -56,7 +59,6 @@ public:
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template<typename Derived>
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inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
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inline AngleAxis(const QuaternionType& q) { *this = q; }
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inline AngleAxis(const EulerAnglesType& ea) { *this = ea; }
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template<typename Derived>
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inline AngleAxis(const MatrixBase<Derived>& m) { *this = m; }
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@@ -66,8 +68,26 @@ public:
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const Vector3& axis() const { return m_axis; }
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Vector3& axis() { return m_axis; }
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operator Matrix3 () const { return toRotationMatrix(); }
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inline QuaternionType operator* (const AngleAxis& other) const
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{ return QuaternionType(*this) * QuaternionType(other); }
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inline QuaternionType operator* (const QuaternionType& other) const
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{ return QuaternionType(*this) * other; }
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friend inline QuaternionType operator* (const QuaternionType& a, const AngleAxis& b)
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{ return a * QuaternionType(b); }
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inline typename ProductReturnType<Matrix3,Matrix3>::Type
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operator* (const Matrix3& other) const
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{ return toRotationMatrix() * other; }
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inline friend typename ProductReturnType<Matrix3,Matrix3>::Type
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operator* (const Matrix3& a, const AngleAxis& b)
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{ return a * b.toRotationMatrix(); }
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AngleAxis& operator=(const QuaternionType& q);
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AngleAxis& operator=(const EulerAnglesType& ea);
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template<typename Derived>
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AngleAxis& operator=(const MatrixBase<Derived>& m);
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@@ -76,6 +96,9 @@ public:
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Matrix3 toRotationMatrix(void) const;
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};
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typedef AngleAxis<float> AngleAxisf;
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typedef AngleAxis<double> AngleAxisd;
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/** Set \c *this from a quaternion.
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* The axis is normalized.
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*/
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@@ -96,14 +119,6 @@ AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const QuaternionType& q)
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return *this;
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}
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/** Set \c *this from Euler angles \a ea.
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*/
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template<typename Scalar>
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AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const EulerAnglesType& ea)
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{
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return *this = QuaternionType(ea);
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}
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/** Set \c *this from a 3x3 rotation matrix \a mat.
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*/
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template<typename Scalar>
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@@ -1,157 +0,0 @@
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
|
||||
// GNU General Public License for more details.
|
||||
//
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||||
// You should have received a copy of the GNU Lesser General Public
|
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_EULERANGLES_H
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#define EIGEN_EULERANGLES_H
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template<typename Other,
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int OtherRows=Other::RowsAtCompileTime,
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int OtherCols=Other::ColsAtCompileTime>
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struct ei_eulerangles_assign_impl;
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/** \class EulerAngles
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*
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* \brief Represents a rotation in a 3 dimensional space as three Euler angles
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*
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* \param _Scalar the scalar type, i.e., the type of the angles.
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*
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* \sa class Quaternion, class AngleAxis, class Transform
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*/
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template<typename _Scalar>
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class EulerAngles
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{
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public:
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enum { Dim = 3 };
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/** the scalar type of the coefficients */
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typedef _Scalar Scalar;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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protected:
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Vector3 m_angles;
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public:
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EulerAngles() {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(const QuaternionType& q) { *this = q; }
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inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
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template<typename Derived>
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inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
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Scalar angle(int i) const { return m_angles.coeff(i); }
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Scalar& angle(int i) { return m_angles.coeffRef(i); }
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const Vector3& coeffs() const { return m_angles; }
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Vector3& coeffs() { return m_angles; }
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|
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EulerAngles& operator=(const QuaternionType& q);
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EulerAngles& operator=(const AngleAxisType& ea);
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template<typename Derived>
|
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EulerAngles& operator=(const MatrixBase<Derived>& m);
|
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|
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template<typename Derived>
|
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EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m);
|
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Matrix3 toRotationMatrix(void) const;
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};
|
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|
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/** Set \c *this from a quaternion.
|
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* The axis is normalized.
|
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*/
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template<typename Scalar>
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EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const QuaternionType& q)
|
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{
|
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Scalar y2 = q.y() * q.y();
|
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m_angles.coeffRef(0) = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
|
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m_angles.coeffRef(1) = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
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m_angles.coeffRef(2) = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
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return *this;
|
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}
|
||||
|
||||
/** Set \c *this from Euler angles \a ea.
|
||||
*/
|
||||
template<typename Scalar>
|
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EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const AngleAxisType& aa)
|
||||
{
|
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return *this = QuaternionType(aa);
|
||||
}
|
||||
|
||||
/** Set \c *this from the expression \a xpr:
|
||||
* - if \a xpr is a 3x1 vector, then \a xpr is assumed to be a vector of angles
|
||||
* - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
|
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* and \a xpr is converted to Euler angles
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*/
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template<typename Scalar>
|
||||
template<typename Derived>
|
||||
EulerAngles<Scalar>& EulerAngles<Scalar>::operator=(const MatrixBase<Derived>& other)
|
||||
{
|
||||
ei_eulerangles_assign_impl<Derived>::run(*this,other.derived());
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Constructs and \returns an equivalent 3x3 rotation matrix.
|
||||
*/
|
||||
template<typename Scalar>
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||||
typename EulerAngles<Scalar>::Matrix3
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||||
EulerAngles<Scalar>::toRotationMatrix(void) const
|
||||
{
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||||
Vector3 c = m_angles.cwise().cos();
|
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Vector3 s = m_angles.cwise().sin();
|
||||
return Matrix3() <<
|
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c.y()*c.z(), -c.y()*s.z(), s.y(),
|
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c.z()*s.x()*s.y()+c.x()*s.z(), c.x()*c.z()-s.x()*s.y()*s.z(), -c.y()*s.x(),
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-c.x()*c.z()*s.y()+s.x()*s.z(), c.z()*s.x()+c.x()*s.y()*s.z(), c.x()*c.y();
|
||||
}
|
||||
|
||||
// set from a rotation matrix
|
||||
template<typename Other>
|
||||
struct ei_eulerangles_assign_impl<Other,3,3>
|
||||
{
|
||||
typedef typename Other::Scalar Scalar;
|
||||
inline static void run(EulerAngles<Scalar>& ea, const Other& mat)
|
||||
{
|
||||
// mat = cy*cz -cy*sz sy
|
||||
// cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
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||||
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
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ea.angle(1) = std::asin(mat.coeff(0,2));
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ea.angle(0) = std::atan2(-mat.coeff(1,2),mat.coeff(2,2));
|
||||
ea.angle(2) = std::atan2(-mat.coeff(0,1),mat.coeff(0,0));
|
||||
}
|
||||
};
|
||||
|
||||
// set from a vector of angles
|
||||
template<typename Other>
|
||||
struct ei_eulerangles_assign_impl<Other,3,1>
|
||||
{
|
||||
typedef typename Other::Scalar Scalar;
|
||||
inline static void run(EulerAngles<Scalar>& ea, const Other& vec)
|
||||
{
|
||||
ea.coeffs() = vec;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // EIGEN_EULERANGLES_H
|
||||
@@ -40,9 +40,13 @@ struct ei_quaternion_assign_impl;
|
||||
* orientations and rotations of objects in three dimensions. Compared to other
|
||||
* representations like Euler angles or 3x3 matrices, quatertions offer the
|
||||
* following advantages:
|
||||
* - compact storage (4 scalars)
|
||||
* - efficient to compose (28 flops),
|
||||
* - stable spherical interpolation
|
||||
* \li \c compact storage (4 scalars)
|
||||
* \li \c efficient to compose (28 flops),
|
||||
* \li \c stable spherical interpolation
|
||||
*
|
||||
* The following two typedefs are provided for convenience:
|
||||
* \li \c Quaternionf for \c float
|
||||
* \li \c Quaterniond for \c double
|
||||
*
|
||||
* \sa class AngleAxis, class EulerAngles, class Transform
|
||||
*/
|
||||
@@ -60,7 +64,6 @@ public:
|
||||
typedef Matrix<Scalar,3,1> Vector3;
|
||||
typedef Matrix<Scalar,3,3> Matrix3;
|
||||
typedef AngleAxis<Scalar> AngleAxisType;
|
||||
typedef EulerAngles<Scalar> EulerAnglesType;
|
||||
|
||||
inline Scalar x() const { return m_coeffs.coeff(0); }
|
||||
inline Scalar y() const { return m_coeffs.coeff(1); }
|
||||
@@ -97,16 +100,16 @@ public:
|
||||
inline Quaternion(const Quaternion& other) { m_coeffs = other.m_coeffs; }
|
||||
|
||||
explicit inline Quaternion(const AngleAxisType& aa) { *this = aa; }
|
||||
explicit inline Quaternion(const EulerAnglesType& ea) { *this = ea; }
|
||||
template<typename Derived>
|
||||
explicit inline Quaternion(const MatrixBase<Derived>& other) { *this = other; }
|
||||
|
||||
Quaternion& operator=(const Quaternion& other);
|
||||
Quaternion& operator=(const AngleAxisType& aa);
|
||||
Quaternion& operator=(EulerAnglesType ea);
|
||||
template<typename Derived>
|
||||
Quaternion& operator=(const MatrixBase<Derived>& m);
|
||||
|
||||
operator Matrix3 () const { return toRotationMatrix(); }
|
||||
|
||||
/** \returns a quaternion representing an identity rotation
|
||||
* \sa MatrixBase::identity()
|
||||
*/
|
||||
@@ -144,6 +147,9 @@ public:
|
||||
|
||||
};
|
||||
|
||||
typedef Quaternion<float> Quaternionf;
|
||||
typedef Quaternion<double> Quaterniond;
|
||||
|
||||
/** \returns the concatenation of two rotations as a quaternion-quaternion product */
|
||||
template <typename Scalar>
|
||||
inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
|
||||
@@ -204,30 +210,6 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const AngleAxisType& aa
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Set \c *this from the rotation defined by the Euler angles \a ea,
|
||||
* and returns a reference to \c *this
|
||||
*/
|
||||
template<typename Scalar>
|
||||
inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(EulerAnglesType ea)
|
||||
{
|
||||
ea.coeffs() *= 0.5;
|
||||
|
||||
Vector3 cosines = ea.coeffs().cwise().cos();
|
||||
Vector3 sines = ea.coeffs().cwise().sin();
|
||||
|
||||
Scalar cYcZ = cosines.y() * cosines.z();
|
||||
Scalar sYsZ = sines.y() * sines.z();
|
||||
Scalar sYcZ = sines.y() * cosines.z();
|
||||
Scalar cYsZ = cosines.y() * sines.z();
|
||||
|
||||
this->w() = cosines.x() * cYcZ + sines.x() * sYsZ;
|
||||
this->x() = sines.x() * cYcZ - cosines.x() * sYsZ;
|
||||
this->y() = cosines.x() * sYcZ + sines.x() * cYsZ;
|
||||
this->z() = cosines.x() * cYsZ - sines.x() * sYcZ;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Set \c *this from the expression \a xpr:
|
||||
* - if \a xpr is a 4x1 vector, then \a xpr is assumed to be a quaternion
|
||||
* - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
|
||||
|
||||
@@ -89,14 +89,6 @@ struct ToRotationMatrix<Scalar, 3, AngleAxis<OtherScalarType> >
|
||||
{ return aa.toRotationMatrix(); }
|
||||
};
|
||||
|
||||
// euler angles to rotation matrix
|
||||
template<typename Scalar, typename OtherScalarType>
|
||||
struct ToRotationMatrix<Scalar, 3, EulerAngles<OtherScalarType> >
|
||||
{
|
||||
inline static Matrix<Scalar,3,3> convert(const EulerAngles<OtherScalarType>& ea)
|
||||
{ return ea.toRotationMatrix(); }
|
||||
};
|
||||
|
||||
// matrix xpr to matrix xpr
|
||||
template<typename Scalar, int Dim, typename OtherDerived>
|
||||
struct ToRotationMatrix<Scalar, Dim, MatrixBase<OtherDerived> >
|
||||
|
||||
Reference in New Issue
Block a user