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Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works.
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@@ -8,7 +8,6 @@ namespace Eigen {
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#include "src/Geometry/Cross.h"
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#include "src/Geometry/Quaternion.h"
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#include "src/Geometry/AngleAxis.h"
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#include "src/Geometry/EulerAngles.h"
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#include "src/Geometry/Rotation.h"
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#include "src/Geometry/Transform.h"
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