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196 lines
6.5 KiB
C++
196 lines
6.5 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2015 Tal Hadad <tal_hd@hotmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef EIGEN_EULERANGLESCLASS_H// TODO: Fix previous "EIGEN_EULERANGLES_H" definition?
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#define EIGEN_EULERANGLESCLASS_H
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namespace Eigen
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{
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/*template<typename Other,
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int OtherRows=Other::RowsAtCompileTime,
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int OtherCols=Other::ColsAtCompileTime>
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struct ei_eulerangles_assign_impl;*/
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/** \class EulerAngles
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*
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* \brief Represents a rotation in a 3 dimensional space as three Euler angles
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*
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* \param _Scalar the scalar type, i.e., the type of the angles.
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*
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* \sa cl
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*/
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template <typename _Scalar, class _System>
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class EulerAngles : public RotationBase<EulerAngles<_Scalar, _System>, 3>
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{
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public:
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/** the scalar type of the coefficients */
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typedef _Scalar Scalar;
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typedef _System System;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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static Vector3 HeadingAxisVector() {
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return internal::NegativeIf<System::IsHeadingOpposite>::run(Vector3::Unit(System::HeadingAxisAbs - 1));
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}
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static Vector3 PitchAxisVector() {
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return internal::NegativeIf<System::IsPitchOpposite>::run(Vector3::Unit(System::PitchAxisAbs - 1));
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}
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static Vector3 RollAxisVector() {
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return internal::NegativeIf<System::IsRollOpposite>::run(Vector3::Unit(System::RollAxisAbs - 1));
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}
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private:
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Vector3 m_angles;
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public:
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EulerAngles() {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(const QuaternionType& q) { *this = q; }
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inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
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template<typename Derived>
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inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
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// TODO: Support assignment from euler to euler
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Scalar angle(int i) const { return m_angles.coeff(i); }
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Scalar& angle(int i) { return m_angles.coeffRef(i); }
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const Vector3& coeffs() const { return m_angles; }
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Vector3& coeffs() { return m_angles; }
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// TODO: Add set/get functions
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Scalar h() const { return m_angles[0]; }
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Scalar& h() { return m_angles[0]; }
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Scalar p() const { return m_angles[1]; }
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Scalar& p() { return m_angles[1]; }
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Scalar r() const { return m_angles[2]; }
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Scalar& r() { return m_angles[2]; }
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EulerAngles invert() const
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{
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//m_angles = -m_angles;// I want to do this but there could be an aliasing issue!
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m_angles *= -1;
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return *this;
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}
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EulerAngles inverse() const
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{
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EulerAngles res;
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res.m_angles = -m_angles;
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return res;
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}
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EulerAngles operator -() const
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{
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return inverse();
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}
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/** Constructs and \returns an equivalent 3x3 rotation matrix.
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*/
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template<typename Derived>
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// TODO: Add booleans which let the user control desired output angles range( (-PI, PI) or [0, 2*PI) )
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EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m)
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{
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System::eulerAngles(*this, m);
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return *this;
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}
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/** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
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*/
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template<typename Derived>
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EulerAngles& operator=(const MatrixBase<Derived>& mat){
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return fromRotationMatrix(mat);
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}
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// TODO: Assign and construct from another EulerAngle (with different system)
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/** Set \c *this from a quaternion.
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* The axis is normalized.
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*/
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EulerAngles& operator=(const QuaternionType& q){
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// TODO: Implement it in a better way
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// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
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// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
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// Currently we compute all matrix cells from quaternion.
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fromRotationMatrix(q.toRotationMatrix());
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// Special case only for ZYX
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/*Scalar y2 = q.y() * q.y();
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m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
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m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
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m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
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*/
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return *this;
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}
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// TODO: Support isApprox function
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/** Set \c *this from AngleAxis \a ea.
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*/
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EulerAngles& operator=(const AngleAxisType& ea)
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{
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// TODO: Implement it in a better way
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return *this = ea.toRotationMatrix();
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}
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// TODO: Fix this function, and make it generic
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Matrix3 toRotationMatrix(void) const
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{
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return static_cast<QuaternionType>(*this).toRotationMatrix();
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}
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operator QuaternionType() const
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{
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return
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AngleAxisType((System::IsHeadingOpposite ? -1 : 1) * h(), Vector3::Unit(System::HeadingAxisAbs - 1)) *
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AngleAxisType((System::IsPitchOpposite ? -1 : 1) * p(), Vector3::Unit(System::PitchAxisAbs - 1)) *
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AngleAxisType((System::IsRollOpposite ? -1 : 1) * r(), Vector3::Unit(System::RollAxisAbs - 1));
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}
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};
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typedef EulerAngles<double, EulerSystemXYZ> EulerAnglesXYZd;
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typedef EulerAngles<double, EulerSystemXYX> EulerAnglesXYXd;
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typedef EulerAngles<double, EulerSystemXZY> EulerAnglesXZYd;
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typedef EulerAngles<double, EulerSystemXZX> EulerAnglesXZXd;
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typedef EulerAngles<double, EulerSystemYZX> EulerAnglesYZXd;
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typedef EulerAngles<double, EulerSystemYZY> EulerAnglesYZYd;
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typedef EulerAngles<double, EulerSystemYXZ> EulerAnglesYXZd;
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typedef EulerAngles<double, EulerSystemYXY> EulerAnglesYXYd;
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typedef EulerAngles<double, EulerSystemZXY> EulerAnglesZXYd;
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typedef EulerAngles<double, EulerSystemZXZ> EulerAnglesZXZd;
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typedef EulerAngles<double, EulerSystemZYX> EulerAnglesZYXd;
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typedef EulerAngles<double, EulerSystemZYZ> EulerAnglesZYZd;
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namespace internal
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{
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template<typename _Scalar, class _System>
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struct traits<EulerAngles<_Scalar, _System> >
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{
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typedef _Scalar Scalar;
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};
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}
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}
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#endif // EIGEN_EULERANGLESCLASS_H
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