// This file is part of Eigen, a lightweight C++ template library // for linear algebra. Eigen itself is part of the KDE project. // // Copyright (C) 2006-2008 Benoit Jacob // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 3 of the License, or (at your option) any later version. // // Alternatively, you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License and a copy of the GNU General Public License along with // Eigen. If not, see . #ifndef EIGEN_MATHFUNCTIONS_H #define EIGEN_MATHFUNCTIONS_H template inline typename NumTraits::Real precision(); template inline T ei_random(T a, T b); template inline T ei_random(); template<> inline int precision() { return 0; } inline int ei_real(int x) { return x; } inline int ei_imag(int) { return 0; } inline int ei_conj(int x) { return x; } inline int ei_abs(int x) { return abs(x); } inline int ei_abs2(int x) { return x*x; } inline int ei_sqrt(int) { // Taking the square root of integers is not allowed // (the square root does not always exist within the integers). // Please cast to a floating-point type. assert(false); return 0; } template<> inline int ei_random(int a, int b) { // We can't just do rand()%n as only the high-order bits are really random return a + static_cast((b-a+1) * (rand() / (RAND_MAX + 1.0))); } template<> inline int ei_random() { return ei_random(-10, 10); } inline bool ei_isMuchSmallerThan(int a, int, int = precision()) { return a == 0; } inline bool ei_isApprox(int a, int b, int = precision()) { return a == b; } inline bool ei_isApproxOrLessThan(int a, int b, int = precision()) { return a <= b; } template<> inline float precision() { return 1e-5f; } inline float ei_real(float x) { return x; } inline float ei_imag(float) { return 0.f; } inline float ei_conj(float x) { return x; } inline float ei_abs(float x) { return std::abs(x); } inline float ei_abs2(float x) { return x*x; } inline float ei_sqrt(float x) { return std::sqrt(x); } template<> inline float ei_random(float a, float b) { return a + (b-a) * std::rand() / RAND_MAX; } template<> inline float ei_random() { return ei_random(-10.0f, 10.0f); } inline bool ei_isMuchSmallerThan(float a, float b, float prec = precision()) { return ei_abs(a) <= ei_abs(b) * prec; } inline bool ei_isApprox(float a, float b, float prec = precision()) { return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec; } inline bool ei_isApproxOrLessThan(float a, float b, float prec = precision()) { return a <= b || ei_isApprox(a, b, prec); } template<> inline double precision() { return 1e-11; } inline double ei_real(double x) { return x; } inline double ei_imag(double) { return 0.; } inline double ei_conj(double x) { return x; } inline double ei_abs(double x) { return std::abs(x); } inline double ei_abs2(double x) { return x*x; } inline double ei_sqrt(double x) { return std::sqrt(x); } template<> inline double ei_random(double a, double b) { return a + (b-a) * std::rand() / RAND_MAX; } template<> inline double ei_random() { return ei_random(-10.0, 10.0); } inline bool ei_isMuchSmallerThan(double a, double b, double prec = precision()) { return ei_abs(a) <= ei_abs(b) * prec; } inline bool ei_isApprox(double a, double b, double prec = precision()) { return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec; } inline bool ei_isApproxOrLessThan(double a, double b, double prec = precision()) { return a <= b || ei_isApprox(a, b, prec); } template<> inline float precision >() { return precision(); } inline float ei_real(const std::complex& x) { return std::real(x); } inline float ei_imag(const std::complex& x) { return std::imag(x); } inline std::complex ei_conj(const std::complex& x) { return std::conj(x); } inline float ei_abs(const std::complex& x) { return std::abs(x); } inline float ei_abs2(const std::complex& x) { return std::norm(x); } inline std::complex ei_sqrt(const std::complex&) { // Taking the square roots of complex numbers is not allowed, // as this is ambiguous (there are two square roots). // What were you trying to do? assert(false); return 0; } template<> inline std::complex ei_random() { return std::complex(ei_random(), ei_random()); } inline bool ei_isMuchSmallerThan(const std::complex& a, const std::complex& b, float prec = precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isMuchSmallerThan(const std::complex& a, float b, float prec = precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isApprox(const std::complex& a, const std::complex& b, float prec = precision()) { return ei_isApprox(ei_real(a), ei_real(b), prec) && ei_isApprox(ei_imag(a), ei_imag(b), prec); } // ei_isApproxOrLessThan wouldn't make sense for complex numbers template<> inline double precision >() { return precision(); } inline double ei_real(const std::complex& x) { return std::real(x); } inline double ei_imag(const std::complex& x) { return std::imag(x); } inline std::complex ei_conj(const std::complex& x) { return std::conj(x); } inline double ei_abs(const std::complex& x) { return std::abs(x); } inline double ei_abs2(const std::complex& x) { return std::norm(x); } template<> inline std::complex ei_random() { return std::complex(ei_random(), ei_random()); } inline bool ei_isMuchSmallerThan(const std::complex& a, const std::complex& b, double prec = precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isMuchSmallerThan(const std::complex& a, double b, double prec = precision()) { return ei_abs2(a) <= ei_abs2(b) * prec * prec; } inline bool ei_isApprox(const std::complex& a, const std::complex& b, double prec = precision()) { return ei_isApprox(ei_real(a), ei_real(b), prec) && ei_isApprox(ei_imag(a), ei_imag(b), prec); } // ei_isApproxOrLessThan wouldn't make sense for complex numbers #define EIGEN_MAKE_MORE_OVERLOADED_COMPLEX_OPERATOR_STAR(T,U) \ inline std::complex operator*(U a, const std::complex& b) \ { \ return std::complex(static_cast(a)*b.real(), \ static_cast(a)*b.imag()); \ } \ inline std::complex operator*(const std::complex& b, U a) \ { \ return std::complex(static_cast(a)*b.real(), \ static_cast(a)*b.imag()); \ } EIGEN_MAKE_MORE_OVERLOADED_COMPLEX_OPERATOR_STAR(int, float) EIGEN_MAKE_MORE_OVERLOADED_COMPLEX_OPERATOR_STAR(int, double) EIGEN_MAKE_MORE_OVERLOADED_COMPLEX_OPERATOR_STAR(float, double) EIGEN_MAKE_MORE_OVERLOADED_COMPLEX_OPERATOR_STAR(double, float) #endif // EIGEN_MATHFUNCTIONS_H