// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2015 Tal Hadad // // This Source Code Form is subject to the terms of the Mozilla // Public License v. 2.0. If a copy of the MPL was not distributed // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. #ifndef EIGEN_EULERSYSTEM_H #define EIGEN_EULERSYSTEM_H namespace Eigen { // Forward declerations template class EulerAngles; namespace internal { // TODO: Check if already exists on the rest API template 0)> struct Abs { enum { value = Num }; }; template struct Abs { enum { value = -Num }; }; template struct IsValidAxis { enum { value = Axis != 0 && Abs::value <= 3 }; }; } enum EulerAxis { EULER_X = 1, EULER_Y = 2, EULER_Z = 3 }; template class EulerSystem { public: // It's defined this way and not as enum, because I think // that enum is not guerantee to support negative numbers static const int AlphaAxis = _AlphaAxis; static const int BetaAxis = _BetaAxis; static const int GammaAxis = _GammaAxis; enum { AlphaAxisAbs = internal::Abs::value, BetaAxisAbs = internal::Abs::value, GammaAxisAbs = internal::Abs::value, IsAlphaOpposite = (AlphaAxis < 0) ? 1 : 0, IsBetaOpposite = (BetaAxis < 0) ? 1 : 0, IsGammaOpposite = (GammaAxis < 0) ? 1 : 0, IsOdd = ((AlphaAxisAbs)%3 == (BetaAxisAbs - 1)%3) ? 0 : 1, IsEven = IsOdd ? 0 : 1, // TODO: Assert this, and sort it in a better way IsValid = ((unsigned)AlphaAxisAbs != (unsigned)BetaAxisAbs && (unsigned)BetaAxisAbs != (unsigned)GammaAxisAbs && internal::IsValidAxis::value && internal::IsValidAxis::value && internal::IsValidAxis::value) ? 1 : 0, // TODO: After a proper assertation, remove the "IsValid" from this expression IsTaitBryan = (IsValid && (unsigned)AlphaAxisAbs != (unsigned)GammaAxisAbs) ? 1 : 0 }; private: enum { // I, J, K are the pivot indexes permutation for the rotation matrix, that match this euler system. // They are used in this class converters. // They are always different from each other, and their possible values are: 0, 1, or 2. I = AlphaAxisAbs - 1, J = (AlphaAxisAbs - 1 + 1 + IsOdd)%3, K = (AlphaAxisAbs - 1 + 2 - IsOdd)%3 }; // TODO: Get @mat parameter in form that avoids double evaluation. template static void CalcEulerAngles_imp(Matrix::Scalar, 3, 1>& res, const MatrixBase& mat, internal::true_type /*isTaitBryan*/) { using std::atan2; using std::sin; using std::cos; typedef typename Derived::Scalar Scalar; typedef Matrix Vector2; res[0] = atan2(mat(J,K), mat(K,K)); Scalar c2 = Vector2(mat(I,I), mat(I,J)).norm(); if((IsOdd && res[0]Scalar(0))) { res[0] = (res[0] > Scalar(0)) ? res[0] - Scalar(EIGEN_PI) : res[0] + Scalar(EIGEN_PI); res[1] = atan2(-mat(I,K), -c2); } else res[1] = atan2(-mat(I,K), c2); Scalar s1 = sin(res[0]); Scalar c1 = cos(res[0]); res[2] = atan2(s1*mat(K,I)-c1*mat(J,I), c1*mat(J,J) - s1 * mat(K,J)); } template static void CalcEulerAngles_imp(Matrix::Scalar,3,1>& res, const MatrixBase& mat, internal::false_type /*isTaitBryan*/) { using std::atan2; using std::sin; using std::cos; typedef typename Derived::Scalar Scalar; typedef Matrix Vector2; res[0] = atan2(mat(J,I), mat(K,I)); if((IsOdd && res[0]Scalar(0))) { res[0] = (res[0] > Scalar(0)) ? res[0] - Scalar(EIGEN_PI) : res[0] + Scalar(EIGEN_PI); Scalar s2 = Vector2(mat(J,I), mat(K,I)).norm(); res[1] = -atan2(s2, mat(I,I)); } else { Scalar s2 = Vector2(mat(J,I), mat(K,I)).norm(); res[1] = atan2(s2, mat(I,I)); } // With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles, // we can compute their respective rotation, and apply its inverse to M. Since the result must // be a rotation around x, we have: // // c2 s1.s2 c1.s2 1 0 0 // 0 c1 -s1 * M = 0 c3 s3 // -s2 s1.c2 c1.c2 0 -s3 c3 // // Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3 Scalar s1 = sin(res[0]); Scalar c1 = cos(res[0]); res[2] = atan2(c1*mat(J,K)-s1*mat(K,K), c1*mat(J,J) - s1 * mat(K,J)); } public: template static void CalcEulerAngles( EulerAngles& res, const typename EulerAngles::Matrix3& mat) { CalcEulerAngles(res, mat, false, false, false); } template< typename Scalar, bool PositiveRangeAlpha, bool PositiveRangeBeta, bool PositiveRangeGamma> static void CalcEulerAngles( EulerAngles& res, const typename EulerAngles::Matrix3& mat) { CalcEulerAngles(res, mat, PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma); } template static void CalcEulerAngles( EulerAngles& res, const typename EulerAngles::Matrix3& mat, bool PositiveRangeAlpha, bool PositiveRangeBeta, bool PositiveRangeGamma) { CalcEulerAngles_imp( res.angles(), mat, typename internal::conditional::type()); if (IsAlphaOpposite == IsOdd) res.alpha() = -res.alpha(); if (IsBetaOpposite == IsOdd) res.beta() = -res.beta(); if (IsGammaOpposite == IsOdd) res.gamma() = -res.gamma(); // Saturate results to the requested range if (PositiveRangeAlpha && (res.alpha() < 0)) res.alpha() += Scalar(2 * EIGEN_PI); if (PositiveRangeBeta && (res.beta() < 0)) res.beta() += Scalar(2 * EIGEN_PI); if (PositiveRangeGamma && (res.gamma() < 0)) res.gamma() += Scalar(2 * EIGEN_PI); } }; #define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \ typedef EulerSystem EulerSystem##A##B##C; EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,Z) EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,X) EIGEN_EULER_SYSTEM_TYPEDEF(X,Z,Y) EIGEN_EULER_SYSTEM_TYPEDEF(X,Z,X) EIGEN_EULER_SYSTEM_TYPEDEF(Y,Z,X) EIGEN_EULER_SYSTEM_TYPEDEF(Y,Z,Y) EIGEN_EULER_SYSTEM_TYPEDEF(Y,X,Z) EIGEN_EULER_SYSTEM_TYPEDEF(Y,X,Y) EIGEN_EULER_SYSTEM_TYPEDEF(Z,X,Y) EIGEN_EULER_SYSTEM_TYPEDEF(Z,X,Z) EIGEN_EULER_SYSTEM_TYPEDEF(Z,Y,X) EIGEN_EULER_SYSTEM_TYPEDEF(Z,Y,Z) } #endif // EIGEN_EULERSYSTEM_H