// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2015 Tal Hadad // // This Source Code Form is subject to the terms of the Mozilla // Public License v. 2.0. If a copy of the MPL was not distributed // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. #ifndef EIGEN_EULERANGLESCLASS_H// TODO: Fix previous "EIGEN_EULERANGLES_H" definition? #define EIGEN_EULERANGLESCLASS_H namespace Eigen { /*template struct ei_eulerangles_assign_impl;*/ /** \class EulerAngles * * \brief Represents a rotation in a 3 dimensional space as three Euler angles * * \sa _Scalar the scalar type, i.e., the type of the angles. * * \sa _System the EulerSystem to use, which represents the axes of rotation. */ template class EulerAngles : public RotationBase, 3> { public: /** the scalar type of the angles */ typedef _Scalar Scalar; typedef _System System; typedef Matrix Matrix3; typedef Matrix Vector3; typedef Quaternion QuaternionType; typedef AngleAxis AngleAxisType; /** \returns the axis vector of the first (alpha) rotation */ static Vector3 AlphaAxisVector() { const Vector3& u = Vector3::Unit(System::AlphaAxisAbs - 1); return System::IsAlphaOpposite ? -u : u; } /** \returns the axis vector of the second (beta) rotation */ static Vector3 BetaAxisVector() { const Vector3& u = Vector3::Unit(System::BetaAxisAbs - 1); return System::IsBetaOpposite ? -u : u; } /** \returns the axis vector of the third (gamma) rotation */ static Vector3 GammaAxisVector() { const Vector3& u = Vector3::Unit(System::GammaAxisAbs - 1); return System::IsGammaOpposite ? -u : u; } private: Vector3 m_angles; public: /** Default constructor without initialization. */ EulerAngles() {} /** Constructs and initialize euler angles(\p alpha, \p beta, \p gamma). */ EulerAngles(Scalar alpha, Scalar beta, Scalar gamma) : m_angles(alpha, beta, gamma) {} /** Constructs and initialize euler angles from a 3x3 rotation matrix \p m. * * \note All angles will be in the range [-PI, PI]. */ template EulerAngles(const MatrixBase& m) { *this = m; } /** Constructs and initialize euler angles from a 3x3 rotation matrix \p m, * with options to choose for each angle the requested range. * * If possitive range is true, then the specified angle will be in the range [0, +2*PI]. * Otherwise, the specified angle will be in the range [-PI, +PI]. * * \param m The 3x3 rotation matrix to convert * \param positiveRangeAlpha If true, alpha will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \param positiveRangeBeta If true, beta will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \param positiveRangeGamma If true, gamma will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. */ template EulerAngles( const MatrixBase& m, bool positiveRangeAlpha, bool positiveRangeBeta, bool positiveRangeGamma) { System::CalcEulerAngles(*this, m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma); } /** Constructs and initialize euler angles from a rotation \p rot. * * \note All angles will be in the range [-PI, PI]. */ template EulerAngles(const RotationBase& rot) { *this = rot; } /** Constructs and initialize euler angles from a rotation \p rot, * with options to choose for each angle the requested range. * * If possitive range is true, then the specified angle will be in the range [0, +2*PI]. * Otherwise, the specified angle will be in the range [-PI, +PI]. * * \param rot The 3x3 rotation matrix to convert * \param positiveRangeAlpha If true, alpha will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \param positiveRangeBeta If true, beta will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \param positiveRangeGamma If true, gamma will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. */ template EulerAngles( const RotationBase& rot, bool positiveRangeAlpha, bool positiveRangeBeta, bool positiveRangeGamma) { System::CalcEulerAngles(*this, rot.toRotationMatrix(), positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma); } /** \returns The angle values stored in a vector (alpha, beta, gamma). */ const Vector3& angles() const { return m_angles; } /** \returns A read-write reference to the angle values stored in a vector (alpha, beta, gamma). */ Vector3& angles() { return m_angles; } /** \returns The value of the first angle. */ Scalar alpha() const { return m_angles[0]; } /** \returns A read-write reference to the angle of the first angle. */ Scalar& alpha() { return m_angles[0]; } /** \returns The value of the second angle. */ Scalar beta() const { return m_angles[1]; } /** \returns A read-write reference to the angle of the second angle. */ Scalar& beta() { return m_angles[1]; } /** \returns The value of the third angle. */ Scalar gamma() const { return m_angles[2]; } /** \returns A read-write reference to the angle of the third angle. */ Scalar& gamma() { return m_angles[2]; } /** \returns The euler angles rotation inverse (which is as same as the negative), * (-alpha, -beta, -gamma). */ EulerAngles inverse() const { EulerAngles res; res.m_angles = -m_angles; return res; } /** \returns The euler angles rotation negative (which is as same as the inverse), * (-alpha, -beta, -gamma). */ EulerAngles operator -() const { return inverse(); } /** Constructs and initialize euler angles from a 3x3 rotation matrix \p m, * with options to choose for each angle the requested range (__only in compile time__). * * If possitive range is true, then the specified angle will be in the range [0, +2*PI]. * Otherwise, the specified angle will be in the range [-PI, +PI]. * * \param m The 3x3 rotation matrix to convert * \tparam positiveRangeAlpha If true, alpha will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \tparam positiveRangeBeta If true, beta will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \tparam positiveRangeGamma If true, gamma will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. */ template< bool PositiveRangeAlpha, bool PositiveRangeBeta, bool PositiveRangeGamma, typename Derived> static EulerAngles FromRotation(const MatrixBase& m) { EulerAngles e; System::CalcEulerAngles(e, m); return e; } /** Constructs and initialize euler angles from a rotation \p rot, * with options to choose for each angle the requested range (__only in compile time__). * * If possitive range is true, then the specified angle will be in the range [0, +2*PI]. * Otherwise, the specified angle will be in the range [-PI, +PI]. * * \param rot The 3x3 rotation matrix to convert * \tparam positiveRangeAlpha If true, alpha will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \tparam positiveRangeBeta If true, beta will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. * \tparam positiveRangeGamma If true, gamma will be in [0, 2*PI]. Otherwise, in [-PI, +PI]. */ template< bool PositiveRangeAlpha, bool PositiveRangeBeta, bool PositiveRangeGamma, typename Derived> static EulerAngles& FromRotation(const RotationBase& rot) { return FromRotation(rot.toRotationMatrix()); } /*EulerAngles& fromQuaternion(const QuaternionType& q) { // TODO: Implement it in a faster way for quaternions // According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/ // we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below) // Currently we compute all matrix cells from quaternion. // Special case only for ZYX //Scalar y2 = q.y() * q.y(); //m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z()))); //m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x())); //m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2))); }*/ /** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinant of +1). */ template EulerAngles& operator=(const MatrixBase& m) { System::CalcEulerAngles(*this, m); return *this; } // TODO: Assign and construct from another EulerAngles (with different system) /** Set \c *this from a rotation. */ template EulerAngles& operator=(const RotationBase& rot) { System::CalcEulerAngles(*this, rot.toRotationMatrix()); return *this; } // TODO: Support isApprox function /** \returns an equivalent 3x3 rotation matrix. */ Matrix3 toRotationMatrix() const { return static_cast(*this).toRotationMatrix(); } /** \returns an equivalent quaternion */ QuaternionType toQuaternion() const { return AngleAxisType(alpha(), AlphaAxisVector()) * AngleAxisType(beta(), BetaAxisVector()) * AngleAxisType(gamma(), GammaAxisVector()); } /** Convert the euler angles to quaternion. */ operator QuaternionType() const { return toQuaternion(); } }; #define EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(SYSTEM, SCALAR_TYPE, SCALAR_POSTFIX) \ typedef EulerAngles SYSTEM##SCALAR_POSTFIX; #define EIGEN_EULER_ANGLES_TYPEDEFS(SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemXYZ, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemXYX, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemXZY, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemXZX, SCALAR_TYPE, SCALAR_POSTFIX) \ \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemYZX, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemYZY, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemYXZ, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemYXY, SCALAR_TYPE, SCALAR_POSTFIX) \ \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemZXY, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemZXZ, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemZYX, SCALAR_TYPE, SCALAR_POSTFIX) \ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(EulerSystemZYZ, SCALAR_TYPE, SCALAR_POSTFIX) EIGEN_EULER_ANGLES_TYPEDEFS(float, f) EIGEN_EULER_ANGLES_TYPEDEFS(double, d) namespace internal { template struct traits > { typedef _Scalar Scalar; }; } } #endif // EIGEN_EULERANGLESCLASS_H