// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2006-2009 Benoit Jacob // Copyright (C) 2009 Gael Guennebaud // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 3 of the License, or (at your option) any later version. // // Alternatively, you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License and a copy of the GNU General Public License along with // Eigen. If not, see . #ifndef EIGEN_PARTIALLU_H #define EIGEN_PARTIALLU_H /** \ingroup LU_Module * * \class PartialLU * * \brief LU decomposition of a matrix with partial pivoting, and related features * * \param MatrixType the type of the matrix of which we are computing the LU decomposition * * This class represents a LU decomposition of a \b square \b invertible matrix, with partial pivoting: the matrix A * is decomposed as A = PLU where L is unit-lower-triangular, U is upper-triangular, and P * is a permutation matrix. * * Typically, partial pivoting LU decomposition is only considered numerically stable for square invertible matrices. * So in this class, we plainly require that and take advantage of that to do some simplifications and optimizations. * This class will assert that the matrix is square, but it won't (actually it can't) check that the matrix is invertible: * it is your task to check that you only use this decomposition on invertible matrices. * * The guaranteed safe alternative, working for all matrices, is the full pivoting LU decomposition, provided by class LU. * * This is \b not a rank-revealing LU decomposition. Many features are intentionally absent from this class, * such as rank computation. If you need these features, use class LU. * * This LU decomposition is suitable to invert invertible matrices. It is what MatrixBase::inverse() uses. On the other hand, * it is \b not suitable to determine whether a given matrix is invertible. * * The data of the LU decomposition can be directly accessed through the methods matrixLU(), permutationP(). * * \sa MatrixBase::partialLu(), MatrixBase::determinant(), MatrixBase::inverse(), MatrixBase::computeInverse(), class LU */ template class PartialLU { public: typedef typename MatrixType::Scalar Scalar; typedef typename NumTraits::Real RealScalar; typedef Matrix IntRowVectorType; typedef Matrix IntColVectorType; typedef Matrix RowVectorType; typedef Matrix ColVectorType; enum { MaxSmallDimAtCompileTime = EIGEN_ENUM_MIN( MatrixType::MaxColsAtCompileTime, MatrixType::MaxRowsAtCompileTime) }; /** * \brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via PartialLU::compute(const MatrixType&). */ PartialLU(); /** Constructor. * * \param matrix the matrix of which to compute the LU decomposition. * * \warning The matrix should have full rank (e.g. if it's square, it should be invertible). * If you need to deal with non-full rank, use class LU instead. */ PartialLU(const MatrixType& matrix); PartialLU& compute(const MatrixType& matrix); /** \returns the LU decomposition matrix: the upper-triangular part is U, the * unit-lower-triangular part is L (at least for square matrices; in the non-square * case, special care is needed, see the documentation of class LU). * * \sa matrixL(), matrixU() */ inline const MatrixType& matrixLU() const { ei_assert(m_isInitialized && "PartialLU is not initialized."); return m_lu; } /** \returns a vector of integers, whose size is the number of rows of the matrix being decomposed, * representing the P permutation i.e. the permutation of the rows. For its precise meaning, * see the examples given in the documentation of class LU. */ inline const IntColVectorType& permutationP() const { ei_assert(m_isInitialized && "PartialLU is not initialized."); return m_p; } /** This method finds the solution x to the equation Ax=b, where A is the matrix of which * *this is the LU decomposition. Since if this partial pivoting decomposition the matrix is assumed * to have full rank, such a solution is assumed to exist and to be unique. * * \warning Again, if your matrix may not have full rank, use class LU instead. See LU::solve(). * * \param b the right-hand-side of the equation to solve. Can be a vector or a matrix, * the only requirement in order for the equation to make sense is that * b.rows()==A.rows(), where A is the matrix of which *this is the LU decomposition. * \param result a pointer to the vector or matrix in which to store the solution, if any exists. * Resized if necessary, so that result->rows()==A.cols() and result->cols()==b.cols(). * If no solution exists, *result is left with undefined coefficients. * * Example: \include PartialLU_solve.cpp * Output: \verbinclude PartialLU_solve.out * * \sa TriangularView::solve(), inverse(), computeInverse() */ template void solve(const MatrixBase& b, ResultType *result) const; /** \returns the determinant of the matrix of which * *this is the LU decomposition. It has only linear complexity * (that is, O(n) where n is the dimension of the square matrix) * as the LU decomposition has already been computed. * * \note For fixed-size matrices of size up to 4, MatrixBase::determinant() offers * optimized paths. * * \warning a determinant can be very big or small, so for matrices * of large enough dimension, there is a risk of overflow/underflow. * * \sa MatrixBase::determinant() */ typename ei_traits::Scalar determinant() const; /** Computes the inverse of the matrix of which *this is the LU decomposition. * * \param result a pointer to the matrix into which to store the inverse. Resized if needed. * * \warning The matrix being decomposed here is assumed to be invertible. If you need to check for * invertibility, use class LU instead. * * \sa MatrixBase::computeInverse(), inverse() */ inline void computeInverse(MatrixType *result) const { solve(MatrixType::Identity(m_lu.rows(), m_lu.cols()), result); } /** \returns the inverse of the matrix of which *this is the LU decomposition. * * \warning The matrix being decomposed here is assumed to be invertible. If you need to check for * invertibility, use class LU instead. * * \sa computeInverse(), MatrixBase::inverse() */ inline MatrixType inverse() const { MatrixType result; computeInverse(&result); return result; } protected: MatrixType m_lu; IntColVectorType m_p; int m_det_p; bool m_isInitialized; }; template PartialLU::PartialLU() : m_lu(), m_p(), m_det_p(0), m_isInitialized(false) { } template PartialLU::PartialLU(const MatrixType& matrix) : m_lu(), m_p(), m_det_p(0), m_isInitialized(false) { compute(matrix); } /** This is the blocked version of ei_lu_unblocked() */ template struct ei_partial_lu_impl { // FIXME add a stride to Map, so that the following mapping becomes easier, // another option would be to create an expression being able to automatically // warp any Map, Matrix, and Block expressions as a unique type, but since that's exactly // a Map + stride, why not adding a stride to Map, and convenient ctors from a Matrix, // and Block. typedef Map > MapLU; typedef Block MatrixType; typedef Block BlockType; /** \internal performs the LU decomposition in-place of the matrix \a lu * using an unblocked algorithm. * * In addition, this function returns the row transpositions in the * vector \a row_transpositions which must have a size equal to the number * of columns of the matrix \a lu, and an integer \a nb_transpositions * which returns the actual number of transpositions. */ static void unblocked_lu(MatrixType& lu, int* row_transpositions, int& nb_transpositions) { const int rows = lu.rows(); const int size = std::min(lu.rows(),lu.cols()); nb_transpositions = 0; for(int k = 0; k < size; ++k) { int row_of_biggest_in_col; lu.block(k,k,rows-k,1).cwise().abs().maxCoeff(&row_of_biggest_in_col); row_of_biggest_in_col += k; row_transpositions[k] = row_of_biggest_in_col; if(k != row_of_biggest_in_col) { lu.row(k).swap(lu.row(row_of_biggest_in_col)); ++nb_transpositions; } if(k > > */ static void blocked_lu(int rows, int cols, Scalar* lu_data, int luStride, int* row_transpositions, int& nb_transpositions, int maxBlockSize=256) { MapLU lu1(lu_data,StorageOrder==RowMajor?rows:luStride,StorageOrder==RowMajor?luStride:cols); MatrixType lu(lu1,0,0,rows,cols); const int size = std::min(rows,cols); // if the matrix is too small, no blocking: if(size<=16) { unblocked_lu(lu, row_transpositions, nb_transpositions); return; } // automatically adjust the number of subdivisions to the size // of the matrix so that there is enough sub blocks: int blockSize; { blockSize = size/8; blockSize = (blockSize/16)*16; blockSize = std::min(std::max(blockSize,8), maxBlockSize); } nb_transpositions = 0; for(int k = 0; k < size; k+=blockSize) { int bs = std::min(size-k,blockSize); // actual size of the block int trows = rows - k - bs; // trailing rows int tsize = size - k - bs; // trailing size // partition the matrix: // A00 | A01 | A02 // lu = A10 | A11 | A12 // A20 | A21 | A22 BlockType A_0(lu,0,0,rows,k); BlockType A_2(lu,0,k+bs,rows,tsize); BlockType A11(lu,k,k,bs,bs); BlockType A12(lu,k,k+bs,bs,tsize); BlockType A21(lu,k+bs,k,trows,bs); BlockType A22(lu,k+bs,k+bs,trows,tsize); int nb_transpositions_in_panel; // recursively calls the blocked LU algorithm with a very small // blocking size: blocked_lu(trows+bs, bs, &lu.coeffRef(k,k), luStride, row_transpositions+k, nb_transpositions_in_panel, 16); nb_transpositions += nb_transpositions_in_panel; // update permutations and apply them to A10 for(int i=k;i().solveInPlace(A12); A22 -= A21 * A12; } } } }; /** \internal performs the LU decomposition with partial pivoting in-place. */ template void ei_partial_lu_inplace(MatrixType& lu, IntVector& row_transpositions, int& nb_transpositions) { ei_assert(lu.cols() == row_transpositions.size()); ei_assert((&row_transpositions.coeffRef(1)-&row_transpositions.coeffRef(0)) == 1); ei_partial_lu_impl ::blocked_lu(lu.rows(), lu.cols(), &lu.coeffRef(0,0), lu.stride(), &row_transpositions.coeffRef(0), nb_transpositions); } template PartialLU& PartialLU::compute(const MatrixType& matrix) { m_lu = matrix; m_p.resize(matrix.rows()); ei_assert(matrix.rows() == matrix.cols() && "PartialLU is only for square (and moreover invertible) matrices"); const int size = matrix.rows(); IntColVectorType rows_transpositions(size); int nb_transpositions; ei_partial_lu_inplace(m_lu, rows_transpositions, nb_transpositions); m_det_p = (nb_transpositions%2) ? -1 : 1; for(int k = 0; k < size; ++k) m_p.coeffRef(k) = k; for(int k = size-1; k >= 0; --k) std::swap(m_p.coeffRef(k), m_p.coeffRef(rows_transpositions.coeff(k))); m_isInitialized = true; return *this; } template typename ei_traits::Scalar PartialLU::determinant() const { ei_assert(m_isInitialized && "PartialLU is not initialized."); return Scalar(m_det_p) * m_lu.diagonal().prod(); } template template void PartialLU::solve( const MatrixBase& b, ResultType *result ) const { ei_assert(m_isInitialized && "PartialLU is not initialized."); /* The decomposition PA = LU can be rewritten as A = P^{-1} L U. * So we proceed as follows: * Step 1: compute c = Pb. * Step 2: replace c by the solution x to Lx = c. * Step 3: replace c by the solution x to Ux = c. */ const int size = m_lu.rows(); ei_assert(b.rows() == size); result->resize(size, b.cols()); // Step 1 for(int i = 0; i < size; ++i) result->row(m_p.coeff(i)) = b.row(i); // Step 2 m_lu.template triangularView().solveInPlace(*result); // Step 3 m_lu.template triangularView().solveInPlace(*result); } /** \lu_module * * \return the LU decomposition of \c *this. * * \sa class LU */ template inline const PartialLU::PlainMatrixType> MatrixBase::partialLu() const { return PartialLU(eval()); } #endif // EIGEN_PARTIALLU_H