// This file is part of Eigen, a lightweight C++ template library // for linear algebra. Eigen itself is part of the KDE project. // // Copyright (C) 2006-2007 Benoit Jacob // // Eigen is free software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along // with Eigen; if not, write to the Free Software Foundation, Inc., 51 // Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. // // As a special exception, if other files instantiate templates or use macros // or functions from this file, or you compile this file and link it // with other works to produce a work based on this file, this file does not // by itself cause the resulting work to be covered by the GNU General Public // License. This exception does not invalidate any other reasons why a work // based on this file might be covered by the GNU General Public License. #ifndef EI_NUMERIC_H #define EI_NUMERIC_H template struct NumTraits; template<> struct NumTraits { typedef int Real; typedef double FloatingPoint; typedef double RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = false; static int epsilon() { return 0; } static int epsilon2() { return 0; } static int real(const int& x) { return x; } static int imag(const int& x) { EI_UNUSED(x); return 0; } static int conj(const int& x) { return x; } static double sqrt(const int& x) { return std::sqrt(static_cast(x)); } static int abs(const int& x) { return std::abs(x); } static int abs2(const int& x) { return x*x; } static int rand() { // "rand() % n" is bad, they say, because the low-order bits are not random enough. // However here, 21 is odd, so rand() % 21 uses the high-order bits // as well, so there's no problem. return (std::rand() % 21) - 10; } static bool negligible(const int& a, const int& b) { EI_UNUSED(b); return(a == 0); } static bool approx(const int& a, const int& b) { return(a == b); } static bool lessThanOrApprox(const int& a, const int& b) { return(a <= b); } }; template<> struct NumTraits { typedef float Real; typedef float FloatingPoint; typedef float RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; static float epsilon() { return 1e-5f; } static float epsilon2() { return epsilon() * epsilon(); } static float real(const float& x) { return x; } static float imag(const float& x) { EI_UNUSED(x); return 0; } static float conj(const float& x) { return x; } static float sqrt(const float& x) { return std::sqrt(x); } static float abs(const float& x) { return std::abs(x); } static float abs2(const float& x) { return x*x; } static float rand() { return std::rand() / (RAND_MAX/20.0f) - 10.0f; } static bool negligible(const float& a, const float& b) { return(abs(a) <= abs(b) * epsilon()); } static bool approx(const float& a, const float& b) { return(abs(a - b) <= std::min(abs(a), abs(b)) * epsilon()); } static bool lessThanOrApprox(const float& a, const float& b) { return(a <= b || approx(a, b)); } }; template<> struct NumTraits { typedef double Real; typedef double FloatingPoint; typedef double RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; static double epsilon() { return 1e-11; } static double epsilon2() { return epsilon() * epsilon(); } static double real(const double& x) { return x; } static double imag(const double& x) { EI_UNUSED(x); return 0; } static double conj(const double& x) { return x; } static double sqrt(const double& x) { return std::sqrt(x); } static double abs(const double& x) { return std::abs(x); } static double abs2(const double& x) { return x*x; } static double rand() { return std::rand() / (RAND_MAX/20.0) - 10.0; } static bool negligible(const double& a, const double& b) { return(abs(a) <= abs(b) * epsilon()); } static bool approx(const double& a, const double& b) { return(abs(a - b) <= std::min(abs(a), abs(b)) * epsilon()); } static bool lessThanOrApprox(const double& a, const double& b) { return(a <= b || approx(a, b)); } }; template struct NumTraits > { typedef _Real Real; typedef std::complex Complex; typedef std::complex FloatingPoint; typedef typename NumTraits::FloatingPoint RealFloatingPoint; static const bool IsComplex = true; static const bool HasFloatingPoint = NumTraits::HasFloatingPoint; static Real epsilon() { return NumTraits::epsilon(); } static Real epsilon2() { return epsilon() * epsilon(); } static Real real(const Complex& x) { return std::real(x); } static Real imag(const Complex& x) { return std::imag(x); } static Complex conj(const Complex& x) { return std::conj(x); } static FloatingPoint sqrt(const Complex& x) { return std::sqrt(static_cast(x)); } static RealFloatingPoint abs(const Complex& x) { return std::abs(static_cast(x)); } static Real abs2(const Complex& x) { return std::real(x) * std::real(x) + std::imag(x) * std::imag(x); } static Complex rand() { return Complex(NumTraits::rand(), NumTraits::rand()); } static bool negligible(const Complex& a, const Complex& b) { return(abs2(a) <= abs2(b) * epsilon2()); } static bool approx(const Complex& a, const Complex& b) { return(NumTraits::approx(std::real(a), std::real(b)) && NumTraits::approx(std::imag(a), std::imag(b))); } // lessThanOrApprox wouldn't make sense for complex numbers }; #endif // EI_NUMERIC_H