// This file is part of Eigen, a lightweight C++ template library // for linear algebra. Eigen itself is part of the KDE project. // // Copyright (C) 2006-2008 Benoit Jacob // // Eigen is free software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along // with Eigen; if not, write to the Free Software Foundation, Inc., 51 // Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. // // As a special exception, if other files instantiate templates or use macros // or functions from this file, or you compile this file and link it // with other works to produce a work based on this file, this file does not // by itself cause the resulting work to be covered by the GNU General Public // License. This exception does not invalidate any other reasons why a work // based on this file might be covered by the GNU General Public License. #ifndef EIGEN_NUMTRAITS_H #define EIGEN_NUMTRAITS_H /** \class NumTraits * * \brief Holds some data about the various numeric (i.e. scalar) types allowed by Eigen. * * \param T the numeric type about which this class provides data. Recall that Eigen allows * only the following types for \a T: \c int, \c float, \c double, * \c std::complex, \c std::complex. * * The provided data consists of: * \li A typedef \a Real, giving the "real part" type of \a T. If \a T is already real, * then \a Real is just a typedef to \a T. If \a T is \c std::complex then \a Real * is a typedef to \a U. * \li A typedef \a FloatingPoint, giving the "floating-point type" of \a T. If \a T is * \c int, then \a FloatingPoint is a typedef to \c double. Otherwise, \a FloatingPoint * is a typedef to \a T. * \li A static const bool \a IsComplex. It is equal to \c true if \a T is a \c std::complex * type, and to false otherwise. * \li A static const bool \a HasFloatingPoint. It is equal to \c false if \a T is \c int, * and to \c true otherwise. */ template struct NumTraits; template<> struct NumTraits { typedef int Real; typedef double FloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = false; }; template<> struct NumTraits { typedef float Real; typedef float FloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; }; template<> struct NumTraits { typedef double Real; typedef double FloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; }; template struct NumTraits > { typedef _Real Real; typedef std::complex<_Real> FloatingPoint; static const bool IsComplex = true; static const bool HasFloatingPoint = NumTraits::HasFloatingPoint; }; #endif // EIGEN_NUMTRAITS_H