// This file is part of gen, a lightweight C++ template library // for linear algebra. gen itself is part of the KDE project. // // Copyright (C) 2006-2007 Benoit Jacob // // gen is free software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the Free Software // Foundation; either version 2 or (at your option) any later version. // // gen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along // with gen; if not, write to the Free Software Foundation, Inc., 51 // Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. // // As a special exception, if other files instantiate templates or use macros // or functions from this file, or you compile this file and link it // with other works to produce a work based on this file, this file does not // by itself cause the resulting work to be covered by the GNU General Public // License. This exception does not invalidate any other reasons why a work // based on this file might be covered by the GNU General Public License. #ifndef EI_NUMERIC_H #define EI_NUMERIC_H template struct NumTraits; template<> struct NumTraits { typedef int Real; typedef double FloatingPoint; typedef double RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = false; static int epsilon() { return 0; } static int real(const int& x) { return x; } static int imag(const int& x) { EI_UNUSED(x); return 0; } static int conj(const int& x) { return x; } static double sqrt(const int& x) { return std::sqrt(static_cast(x)); } static int abs(const int& x) { return std::abs(x); } static int abs2(const int& x) { return x*x; } static int rand() { // "rand()%21" would be bad. always use the high-order bits, not the low-order bits. // note: here (gcc 4.1) static_cast seems to round the nearest int. // I don't know if that's part of the standard. return -10 + static_cast(std::rand() / ((RAND_MAX + 1.0)/20.0)); } }; template<> struct NumTraits { typedef float Real; typedef float FloatingPoint; typedef float RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; static float epsilon() { return 1e-5f; } static float real(const float& x) { return x; } static float imag(const float& x) { EI_UNUSED(x); return 0; } static float conj(const float& x) { return x; } static float sqrt(const float& x) { return std::sqrt(x); } static float abs(const float& x) { return std::abs(x); } static float abs2(const float& x) { return x*x; } static float rand() { return std::rand() / (RAND_MAX/20.0f) - 10.0f; } }; template<> struct NumTraits { typedef double Real; typedef double FloatingPoint; typedef double RealFloatingPoint; static const bool IsComplex = false; static const bool HasFloatingPoint = true; static double epsilon() { return 1e-11; } static double real(const double& x) { return x; } static double imag(const double& x) { EI_UNUSED(x); return 0; } static double conj(const double& x) { return x; } static double sqrt(const double& x) { return std::sqrt(x); } static double abs(const double& x) { return std::abs(x); } static double abs2(const double& x) { return x*x; } static double rand() { return std::rand() / (RAND_MAX/20.0) - 10.0; } }; template struct NumTraits > { typedef _Real Real; typedef std::complex Complex; typedef std::complex FloatingPoint; typedef typename NumTraits::FloatingPoint RealFloatingPoint; static const bool IsComplex = true; static const bool HasFloatingPoint = NumTraits::HasFloatingPoint; static Real epsilon() { return NumTraits::epsilon(); } static Real real(const Complex& x) { return std::real(x); } static Real imag(const Complex& x) { return std::imag(x); } static Complex conj(const Complex& x) { return std::conj(x); } static FloatingPoint sqrt(const Complex& x) { return std::sqrt(static_cast(x)); } static RealFloatingPoint abs(const Complex& x) { return std::abs(static_cast(x)); } static Real abs2(const Complex& x) { return std::real(x) * std::real(x) + std::imag(x) * std::imag(x); } static Complex rand() { return Complex(NumTraits::rand(), NumTraits::rand()); } }; template typename NumTraits::Real Real(const T& x) { return NumTraits::real(x); } template typename NumTraits::Real Imag(const T& x) { return NumTraits::imag(x); } template T Conj(const T& x) { return NumTraits::conj(x); } template typename NumTraits::FloatingPoint Sqrt(const T& x) { return NumTraits::sqrt(x); } template typename NumTraits::RealFloatingPoint Abs(const T& x) { return NumTraits::abs(x); } template typename NumTraits::Real Abs2(const T& x) { return NumTraits::abs2(x); } template T Rand() { return NumTraits::rand(); } template bool Negligible(const T& a, const T& b) { return(Abs(a) <= Abs(b) * NumTraits::epsilon()); } template bool Approx(const T& a, const T& b) { if(NumTraits::IsFloat) return(Abs(a - b) <= std::min(Abs(a), Abs(b)) * NumTraits::epsilon()); else return(a == b); } template bool LessThanOrApprox(const T& a, const T& b) { if(NumTraits::IsFloat) return(a < b || Approx(a, b)); else return(a <= b); } #endif // EI_NUMERIC_H