// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2015 Tal Hadad // // This Source Code Form is subject to the terms of the Mozilla // Public License v. 2.0. If a copy of the MPL was not distributed // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. #include "main.h" #include using namespace Eigen; template void verify_euler_ranged(const Matrix& ea, bool positiveRangeAlpha, bool positiveRangeGamma) { typedef EulerAngles EulerAnglesType; typedef Matrix Matrix3; typedef Matrix Vector3; typedef Quaternion QuaternionType; typedef AngleAxis AngleAxisType; using std::abs; Scalar alphaRangeStart, alphaRangeEnd; Scalar betaRangeStart, betaRangeEnd; Scalar gammaRangeStart, gammaRangeEnd; if (positiveRangeAlpha) { alphaRangeStart = Scalar(0); alphaRangeEnd = Scalar(2 * EIGEN_PI); } else { alphaRangeStart = -Scalar(EIGEN_PI); alphaRangeEnd = Scalar(EIGEN_PI); } if (EulerSystem::IsTaitBryan) { betaRangeStart = -Scalar(EIGEN_PI / 2); betaRangeEnd = Scalar(EIGEN_PI / 2); } else { betaRangeStart = -Scalar(EIGEN_PI); betaRangeEnd = Scalar(EIGEN_PI); } if (positiveRangeGamma) { gammaRangeStart = Scalar(0); gammaRangeEnd = Scalar(2 * EIGEN_PI); } else { gammaRangeStart = -Scalar(EIGEN_PI); gammaRangeEnd = Scalar(EIGEN_PI); } /*const int i = EulerSystem::AlphaAxisAbs - 1; const int j = EulerSystem::BetaAxisAbs - 1; const int k = EulerSystem::GammaAxisAbs - 1; const int iFactor = EulerSystem::IsAlphaOpposite ? -1 : 1; const int jFactor = EulerSystem::IsBetaOpposite ? -1 : 1; const int kFactor = EulerSystem::IsGammaOpposite ? -1 : 1;*/ const Vector3 I = EulerAnglesType::AlphaAxisVector(); const Vector3 J = EulerAnglesType::BetaAxisVector(); const Vector3 K = EulerAnglesType::GammaAxisVector(); EulerAnglesType e(ea[0], ea[1], ea[2]); Matrix3 m(e); Vector3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeGamma).angles(); // Check that eabis in range VERIFY(alphaRangeStart <= eabis[0] && eabis[0] <= alphaRangeEnd); VERIFY(betaRangeStart <= eabis[1] && eabis[1] <= betaRangeEnd); VERIFY(gammaRangeStart <= eabis[2] && eabis[2] <= gammaRangeEnd); Matrix3 mbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K)); VERIFY_IS_APPROX(m, mbis); // Test if ea and eabis are the same // Need to check both singular and non-singular cases // There are two singular cases. // 1. When I==K and sin(ea(1)) == 0 // 2. When I!=K and cos(ea(1)) == 0 // Tests that are only relevant for no positive range /*if (!(positiveRangeAlpha || positiveRangeGamma)) { // If I==K, and ea[1]==0, then there no unique solution. // The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision())) ) VERIFY((ea-eabis).norm() <= test_precision()); // approx_or_less_than does not work for 0 VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1))); }*/ // Quaternions QuaternionType q(e); eabis = EulerAnglesType(q, positiveRangeAlpha, positiveRangeGamma).angles(); QuaternionType qbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K)); VERIFY_IS_APPROX(std::abs(q.dot(qbis)), static_cast(1)); //VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same } template void verify_euler(const Matrix& ea) { verify_euler_ranged(ea, false, false); verify_euler_ranged(ea, false, true); verify_euler_ranged(ea, false, false); verify_euler_ranged(ea, false, true); verify_euler_ranged(ea, true, false); verify_euler_ranged(ea, true, true); verify_euler_ranged(ea, true, false); verify_euler_ranged(ea, true, true); } template void check_all_var(const Matrix& ea) { verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); verify_euler(ea); } template void eulerangles() { typedef Matrix Matrix3; typedef Matrix Vector3; typedef Array Array3; typedef Quaternion Quaternionx; typedef AngleAxis AngleAxisType; Scalar a = internal::random(-Scalar(EIGEN_PI), Scalar(EIGEN_PI)); Quaternionx q1; q1 = AngleAxisType(a, Vector3::Random().normalized()); Matrix3 m; m = q1; Vector3 ea = m.eulerAngles(0,1,2); check_all_var(ea); ea = m.eulerAngles(0,1,0); check_all_var(ea); // Check with purely random Quaternion: q1.coeffs() = Quaternionx::Coefficients::Random().normalized(); m = q1; ea = m.eulerAngles(0,1,2); check_all_var(ea); ea = m.eulerAngles(0,1,0); check_all_var(ea); // Check with random angles in range [0:pi]x[-pi:pi]x[-pi:pi]. ea = (Array3::Random() + Array3(1,0,0))*Scalar(EIGEN_PI)*Array3(0.5,1,1); check_all_var(ea); ea[2] = ea[0] = internal::random(0,Scalar(EIGEN_PI)); check_all_var(ea); ea[0] = ea[1] = internal::random(0,Scalar(EIGEN_PI)); check_all_var(ea); ea[1] = 0; check_all_var(ea); ea.head(2).setZero(); check_all_var(ea); ea.setZero(); check_all_var(ea); } void test_EulerAngles() { for(int i = 0; i < g_repeat; i++) { CALL_SUBTEST_1( eulerangles() ); CALL_SUBTEST_2( eulerangles() ); } }