* replace implicit constructor AngleAxis(QuaternionBase&) by an explicit one, it seems ambiguous for the compiler
* remove explicit constructor with conversion type quaternion(Quaternion&): conflict between constructor.
* modify EIGEN_INHERIT_ASSIGNEMENT_OPERATORS to suit Quaternion class
* add Copyright line for Mathieu
* cast() was broken (compile errors) and needed anyway to be in QuaternionBase
* it's VectorBlock<T,3>, don't pass additional parameter 1, it has different meaning!!
* make it compile with GCC (put 'typename' at the right location)
this is still not Eigen style code but at least it works for
n>m and it is more accurate than the JAMA based version. (I needed
it now, this is why I did that)
* extend PartialRedux::cross() to any matrix sizes with automatic
vectorization when possible
* unit tests: add "geo_" prefix to all unit tests related to the
geometry module and start splitting the big "geometry.cpp" tests to
multiple smaller ones (also include new tests)
* previous DiagonalMatrix expression is now DiagonalMatrixWrapper
* DiagonalMatrix class is now for storage
* add the DiagonalMatrixBase class to factorize code of the
two previous classes
* remove Scaling class (it is now a global function)
* add UniformScaling helper class
(don't use it directly, use the Scaling function)
* add the Scaling global function to simplify the creation
of scaling objects
There is still a lot to do, in particular about DiagonalProduct for which
the goal is to get rid of the "if()" in the coeff() function. At least
it is not worse than before ! Also need to uptade the tutorial and add more doc.
ei_aligned_malloc now really behaves like a malloc
(untyped, doesn't call ctor)
ei_aligned_new is the typed variant calling ctor
EIGEN_MAKE_ALIGNED_OPERATOR_NEW now takes the class name as parameter
(former solution still available and tested)
This plays much better with classes that already have base classes --
don't force the user to mess with multiple inheritance, which gave
much trouble with MSVC.
* Expand the unaligned assert dox page
* Minor fixes in the lazy evaluation dox page
* fixes for mistakes (especially in the cast() methods in Geometry) revealed by the new "mixing types" test
* dox love, including a section on coeff access in core and an overview in geometry
based on the former.
* opengl_demo: makes IcoSphere better (vertices are instanciated only once) and
removed the generation of a big geometry for the fancy spheres...
* add a WithAlignedOperatorNew class with overloaded operator new
* make Matrix (and Quaternion, Transform, Hyperplane, etc.) use it
if needed such that "*(new Vector4) = xpr" does not failed anymore.
* Please: make sure your classes having fixed size Eigen's vector
or matrice attributes inherit WithAlignedOperatorNew
* add a ei_new_allocator STL memory allocator to use with STL containers.
This allocator really calls operator new on your types (unlike GCC's
new_allocator). Example:
std::vector<Vector4f> data(10);
will segfault if the vectorization is enabled, instead use:
std::vector<Vector4f,ei_new_allocator<Vector4f> > data(10);
NOTE: you only have to worry if you deal with fixed-size matrix types
with "sizeof(matrix_type)%16==0"...
This allow code factorization and generic template specialization
of functions
* added any_rotation * {Translation,Scaling,Transform} products methods
* rewrite of the actually broken ToRoationMatrix helper class to
a global ei_toRotationMatrix function.
* replaced the Flags template parameter of Matrix by StorageOrder
and move it back to the 4th position such that we don't have to
worry about the two Max* template parameters
* extended EIGEN_USING_MATRIX_TYPEDEFS with the ei_* math functions
* remove the cast operators in the Geometry module: they are replaced by constructors
and new operator= in Matrix
* extended the operations supported by Rotation2D
* rewrite in solveTriangular:
- merge the Upper and Lower specializations
- big optimization of the path for row-major triangular matrices