Commit Graph

14 Commits

Author SHA1 Message Date
sciencewhiz
4b6036e276 fix various typos 2021-09-22 16:15:06 +00:00
Rasmus Munk Larsen
d7d0bf832d Issue an error in case of direct inclusion of internal headers. 2021-09-10 19:12:26 +00:00
Rasmus Munk Larsen
e5ac8cbd7a A) fix deadlocks in thread pool caused by EventCount
This fixed 2 deadlocks caused by sloppiness in the EventCount logic.
Both most likely were introduced by cl/236729920 which includes the new EventCount algorithm:
01da8caf00

bug #1 (Prewait):
Prewait must not consume existing signals.
Consider the following scenario.
There are 2 thread pool threads (1 and 2) and 1 external thread (3). RunQueue is empty.
Thread 1 checks the queue, calls Prewait, checks RunQueue again and now is going to call CommitWait.
Thread 2 checks the queue and now is going to call Prewait.
Thread 3 submits 2 tasks, EventCount signals is set to 1 because only 1 waiter is registered the second signal is discarded).
Now thread 2 resumes and calls Prewait and takes away the signal.
Thread 1 resumes and calls CommitWait, there are no pending signals anymore, so it blocks.
As the result we have 2 tasks, but only 1 thread is running.

bug #2 (CancelWait):
CancelWait must not take away a signal if it's not sure that the signal was meant for this thread.
When one thread blocks and another submits a new task concurrently, the EventCount protocol guarantees only the following properties (similar to the Dekker's algorithm):
(a) the registered waiter notices presence of the new task and does not block
(b) the signaler notices presence of the waiters and wakes it
(c) both the waiter notices presence of the new task and signaler notices presence of the waiter
[it's only that both of them do not notice each other must not be possible, because it would lead to a deadlock]
CancelWait is called for cases (a) and (c). For case (c) it is OK to take the notification signal away, but it's not OK for (a) because nobody queued a signals for us and we take away a signal meant for somebody else.
Consider:
Thread 1 calls Prewait, checks RunQueue, it's empty, now it's going to call CommitWait.
Thread 3 submits 2 tasks, EventCount signals is set to 1 because only 1 waiter is registered the second signal is discarded).
Thread 2 calls Prewait, checks RunQueue, discovers the tasks, calls CancelWait and consumes the pending signal (meant for thread 1).
Now Thread 1 resumes and calls CommitWait, since there are no signals it blocks.
As the result we have 2 tasks, but only 1 thread is running.

Both deadlocks are only a problem if the tasks require parallelism. Most computational tasks do not require parallelism, i.e. a single thread will run task 1, finish it and then dequeue and run task 2.

This fix undoes some of the sloppiness in the EventCount that was meant to reduce CPU consumption by idle threads, because we now have more threads running in these corner cases. But we still don't have pthread_yield's and maybe the strictness introduced by this change will actually help to reduce tail latency because we will have threads running when we actually need them running.



B) fix deadlock in thread pool caused by RunQueue

This fixed a deadlock caused by sloppiness in the RunQueue logic.
Most likely this was introduced with the non-blocking thread pool.
The deadlock only affects workloads that require parallelism.
Most computational tasks don't require parallelism.

PopBack must not fail spuriously. If it does, it can effectively lead to single thread consuming several wake up signals.
Consider 2 worker threads are blocked.
External thread submits a task. One of the threads is woken.
It tries to steal the task, but fails due to a spurious failure in PopBack (external thread submits another task and holds the lock).
The thread executes blocking protocol again (it won't block because NonEmptyQueueIndex is precise and the thread will discover pending work, but it has called PrepareWait).
Now external thread submits another task and signals EventCount again.
The signal is consumed by the first thread again. But now we have 2 tasks pending but only 1 worker thread running.

It may be possible to fix this in a different way: make EventCount::CancelWait forward wakeup signal to a blocked thread rather then consuming it. But this looks more complex and I am not 100% that it will fix the bug.
It's also possible to have 2 versions of PopBack: one will do try_to_lock and another won't. Then worker threads could first opportunistically check all queues with try_to_lock, and only use the blocking version before blocking. But let's first fix the bug with the simpler change.
2019-05-08 10:16:46 -07:00
Rasmus Munk Larsen
6560692c67 Improve EventCount used by the non-blocking threadpool.
The current algorithm requires threads to commit/cancel waiting in order
they called Prewait. Spinning caused by that serialization can consume
lots of CPU time on some workloads. Restructure the algorithm to not
require that serialization and remove spin waits from Commit/CancelWait.
Note: this reduces max number of threads from 2^16 to 2^14 to leave
more space for ABA counter (which is now 22 bits).
Implementation details are explained in comments.
2019-02-22 13:56:26 -08:00
Rasmus Munk Larsen
93f9988a7e A few small fixes to a) prevent throwing in ctors and dtors of the threading code, and b) supporting matrix exponential on platforms with 113 bits of mantissa for long doubles. 2018-11-09 14:15:32 -08:00
Gael Guennebaud
c696dbcaa6 Fiw shadowing of last and all 2018-09-21 23:02:33 +02:00
Christoph Hertzberg
007f165c69 bug #1598: Let MaxSizeVector respect alignment of objects and add a unit test
Also revert 8b3d9ed081
2018-09-14 20:21:56 +02:00
Rasmus Munk Larsen
8b3d9ed081 Use padding instead of alignment attribute, which MaxSizeVector does not respect. This leads to undefined behavior and hard-to-trace bugs. 2018-09-05 11:20:06 -07:00
Rasmus Munk Larsen
15d4f515e2 Use plain_assert in destructors to avoid throwing in CXX11 tests where main.h owerwrites eigen_assert with a throwing version. 2018-08-14 12:17:46 -07:00
Gael Guennebaud
b3fd93207b Fix typos found using codespell 2018-06-07 14:43:02 +02:00
Benoit Steiner
13df3441ae Use MaxSizeVector instead of std::vector: xcode sometimes assumes that std::vector allocates aligned memory and therefore issues aligned instruction to initialize it. This can result in random crashes when compiling with AVX instructions enabled. 2016-09-02 19:25:47 -07:00
Benoit Steiner
c3c8ad8046 Align the first element of the Waiter struct instead of padding it. This reduces its memory footprint a bit while achieving the goal of preventing false sharing 2016-06-02 21:17:41 -07:00
Benoit Steiner
c7c2054bb5 Started to implement a portable way to yield. 2016-04-19 17:59:58 -07:00
Benoit Steiner
78a51abc12 Added a more scalable non blocking thread pool 2016-04-14 15:23:10 -07:00