2. Simplify handling of special cases by taking advantage of the fact that the
builtin vrsqrt approximation handles negative, zero and +inf arguments correctly.
This speeds up the SSE and AVX implementations by ~20%.
3. Make the Newton-Raphson formula used for rsqrt more numerically robust:
Before: y = y * (1.5 - x/2 * y^2)
After: y = y * (1.5 - y * (x/2) * y)
Forming y^2 can overflow for very large or very small (denormalized) values of x, while x*y ~= 1. For AVX512, this makes it possible to compute accurate results for denormal inputs down to ~1e-42 in single precision.
4. Add a faster double precision implementation for Knights Landing using the vrsqrt28 instruction and a single Newton-Raphson iteration.
Benchmark results: https://bitbucket.org/snippets/rmlarsen/5LBq9o
Depending on instruction set, significant speedups are observed for the vectorized path:
log1p wall time is reduced 60-93% (2.5x - 15x speedup)
expm1 wall time is reduced 0-85% (1x - 7x speedup)
The scalar path is slower by 20-30% due to the extra branch needed to handle +infinity correctly.
Full benchmarks measured on Intel(R) Xeon(R) Gold 6154 here: https://bitbucket.org/snippets/rmlarsen/MXBkpM
This commit fixes the AVX512 implementations of psqrt in the same
way that 3ed67cb0bb
fixed the AVX2 version of this function. The
AVX512 versions of psqrt incorrectly return -0.0 for negative
values, instead of NaN. Fixing the issues requires adding
some additional instructions that slow down the algorithms. A
similar test to the one used in 3ed67cb0bb
shows that the
corrected Packet16f code runs at 73% of the speed of the existing code,
while the corrected Packed8d function runs at 68% of the original.