Use bit_cast to create -0.0 for floating point types to avoid compiler optimization changing sign with --ffast-math enabled.

This commit is contained in:
Rasmus Munk Larsen
2021-06-10 19:18:50 -07:00
parent f64b2954c7
commit fc87e2cbaa
6 changed files with 16 additions and 12 deletions

View File

@@ -866,12 +866,12 @@ template<> EIGEN_STRONG_INLINE Packet2ul psub<Packet2ul>(const Packet2ul& a, con
template<> EIGEN_STRONG_INLINE Packet2f pxor<Packet2f>(const Packet2f& a, const Packet2f& b);
template<> EIGEN_STRONG_INLINE Packet2f paddsub<Packet2f>(const Packet2f& a, const Packet2f & b) {
Packet2f mask = {-0.0f, 0.0f};
Packet2f mask = {numext::bit_cast<float>(0x80000000u), 0.0f};
return padd(a, pxor(mask, b));
}
template<> EIGEN_STRONG_INLINE Packet4f pxor<Packet4f>(const Packet4f& a, const Packet4f& b);
template<> EIGEN_STRONG_INLINE Packet4f paddsub<Packet4f>(const Packet4f& a, const Packet4f& b) {
Packet4f mask = {-0.0f, 0.0f, -0.0f, 0.0f};
Packet4f mask = {numext::bit_cast<float>(0x80000000u), 0.0f, numext::bit_cast<float>(0x80000000u), 0.0f};
return padd(a, pxor(mask, b));
}
@@ -3751,7 +3751,7 @@ template<> EIGEN_STRONG_INLINE Packet2d psub<Packet2d>(const Packet2d& a, const
template<> EIGEN_STRONG_INLINE Packet2d pxor<Packet2d>(const Packet2d& , const Packet2d& );
template<> EIGEN_STRONG_INLINE Packet2d paddsub<Packet2d>(const Packet2d& a, const Packet2d& b){
const Packet2d mask = {-0.0,0.0};
const Packet2d mask = {numext::bit_cast<double>(0x8000000000000000ull),0.0};
return padd(a, pxor(mask, b));
}