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* fix in IO.h, a useless copy was made because of assignment from
Derived to MatrixBase. * the optimization of eval() for Matrix now consists in a partial specialization of ei_eval, which returns a reference type for Matrix. No overriding of eval() in Matrix anymore. Consequence: careful, ei_eval is no longer guaranteed to give a plain matrix type! For that, use ei_plain_matrix_type, or the PlainMatrixType typedef. * so lots of changes to adapt to that everywhere. Hope this doesn't break (too much) MSVC compilation. * add code examples for the new image() stuff. * lower a bit the precision for floats in the unit tests as we were already doing some workarounds in inverse.cpp and we got some failed tests.
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@@ -548,7 +548,7 @@ inline Transform<Scalar,Dim>& Transform<Scalar,Dim>::operator=(const ScalingType
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{
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m_matrix.setZero();
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linear().diagonal() = s.coeffs();
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m_matrix(Dim,Dim) = Scalar(1);
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m_matrix.coeffRef(Dim,Dim) = Scalar(1);
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return *this;
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}
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@@ -567,7 +567,7 @@ inline Transform<Scalar,Dim>& Transform<Scalar,Dim>::operator=(const RotationBas
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linear() = ei_toRotationMatrix<Scalar,Dim>(r);
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translation().setZero();
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m_matrix.template block<1,Dim>(Dim,0).setZero();
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m_matrix(Dim,Dim) = Scalar(1);
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m_matrix.coeffRef(Dim,Dim) = Scalar(1);
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return *this;
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}
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@@ -610,7 +610,7 @@ Transform<Scalar,Dim>::extractRotation(TransformTraits traits) const
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LinearMatrixType matQ = qr.matrixQ();
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LinearMatrixType matR = qr.matrixR();
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for (int i=0 ; i<Dim; ++i)
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if (matR(i,i)<0)
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if (matR.coeff(i,i)<0)
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matQ.col(i) = -matQ.col(i);
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return matQ;
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}
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