Merge WrapArray into FromArray. Less code. The downside is that we're using one more

const_cast. But I think that anyway trying to maintain const strictness in Eigen2 is not
worth the hassle.

Konstantin: so the code snippet I sent you won't work anymore, replace wrapArray with fromArray.

CCMAIL:konst.heil@stud.uni-heidelberg.de
This commit is contained in:
Benoit Jacob
2007-10-14 18:02:16 +00:00
parent a94a8c68e8
commit f355ef2df0
7 changed files with 17 additions and 85 deletions

View File

@@ -32,10 +32,5 @@ int main(int, char **)
cout << "Column 1 of m2 is:" << endl << m2.col(1) << endl;
cout << "The transpose of m2 is:" << endl << m2.transpose() << endl;
cout << "The matrix m2 with row 0 and column 1 removed is:" << endl << m2.minor(0,1) << endl;
double a1[3] = {1.0, 3.0, 2.0};
double a2[3];
Vector3d::wrapArray(a2) = 2 * Vector3d::fromArray(a1);
cout << Vector3d::fromArray(a2) << endl;
return 0;
}