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bug #977: avoid division by 0 in normalize() and normalized().
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@@ -102,7 +102,10 @@ inline typename NumTraits<typename internal::traits<Derived>::Scalar>::Real Matr
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return numext::sqrt(squaredNorm());
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}
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/** \returns an expression of the quotient of *this by its own norm.
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/** \returns an expression of the quotient of \c *this by its own norm.
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*
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* \warning If the input vector is too small (i.e., this->norm()==0),
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* then this function returns a copy of the input.
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*
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* \only_for_vectors
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*
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@@ -114,19 +117,29 @@ MatrixBase<Derived>::normalized() const
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{
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typedef typename internal::nested_eval<Derived,2>::type _Nested;
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_Nested n(derived());
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return n / n.norm();
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RealScalar z = n.squaredNorm();
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// NOTE: after extensive benchmarking, this conditional does not impact performance, at least on recent x86 CPU
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if(z>RealScalar(0))
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return n / numext::sqrt(z);
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else
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return n;
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}
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/** Normalizes the vector, i.e. divides it by its own norm.
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*
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* \only_for_vectors
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*
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* \warning If the input vector is too small (i.e., this->norm()==0), then \c *this is left unchanged.
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*
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* \sa norm(), normalized()
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*/
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template<typename Derived>
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inline void MatrixBase<Derived>::normalize()
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{
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*this /= norm();
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RealScalar z = squaredNorm();
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// NOTE: after extensive benchmarking, this conditional does not impact performance, at least on recent x86 CPU
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if(z>RealScalar(0))
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derived() /= numext::sqrt(z);
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}
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//---------- implementation of other norms ----------
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