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Set of fixes and workaround to make sun studio more happy.
Still remains the problem of alignment and vectorization.
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@@ -107,7 +107,7 @@ template<typename MatrixType> void basicStuff(const MatrixType& m)
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{
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VERIFY_IS_NOT_APPROX(m3, m1);
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}
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m3.real() = m1.real();
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VERIFY_IS_APPROX(static_cast<const MatrixType&>(m3).real(), static_cast<const MatrixType&>(m1).real());
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VERIFY_IS_APPROX(static_cast<const MatrixType&>(m3).real(), m1.real());
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@@ -121,16 +121,16 @@ template<typename MatrixType> void basicStuffComplex(const MatrixType& m)
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int rows = m.rows();
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int cols = m.cols();
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Scalar s1 = ei_random<Scalar>(),
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s2 = ei_random<Scalar>();
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VERIFY(ei_real(s1)==ei_real_ref(s1));
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VERIFY(ei_imag(s1)==ei_imag_ref(s1));
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ei_real_ref(s1) = ei_real(s2);
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ei_imag_ref(s1) = ei_imag(s2);
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VERIFY(s1==s2);
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RealMatrixType rm1 = RealMatrixType::Random(rows,cols),
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rm2 = RealMatrixType::Random(rows,cols);
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MatrixType cm(rows,cols);
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@@ -162,7 +162,7 @@ void test_basicstuff()
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CALL_SUBTEST( basicStuff(MatrixXcd(20, 20)) );
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CALL_SUBTEST( basicStuff(Matrix<float, 100, 100>()) );
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CALL_SUBTEST( basicStuff(Matrix<long double,Dynamic,Dynamic>(10,10)) );
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CALL_SUBTEST( basicStuffComplex(MatrixXcf(21, 17)) );
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CALL_SUBTEST( basicStuffComplex(MatrixXcd(2, 3)) );
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}
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