Add isApprox in Geometry module's classes.

Complete unit tests wrt previous commits.
This commit is contained in:
Gael Guennebaud
2008-10-25 23:10:21 +00:00
parent 505ce85814
commit ec0a423862
12 changed files with 151 additions and 42 deletions

View File

@@ -39,8 +39,8 @@ template<typename Scalar> void geometry(void)
typedef Matrix<Scalar,2,1> Vector2;
typedef Matrix<Scalar,3,1> Vector3;
typedef Matrix<Scalar,4,1> Vector4;
typedef Quaternion<Scalar> Quaternion;
typedef AngleAxis<Scalar> AngleAxis;
typedef Quaternion<Scalar> Quaternionx;
typedef AngleAxis<Scalar> AngleAxisx;
typedef Transform<Scalar,2> Transform2;
typedef Transform<Scalar,3> Transform3;
typedef Scaling<Scalar,2> Scaling2;
@@ -52,7 +52,7 @@ template<typename Scalar> void geometry(void)
if (ei_is_same_type<Scalar,float>::ret)
largeEps = 1e-3f;
Quaternion q1, q2;
Quaternionx q1, q2;
Vector3 v0 = Vector3::Random(),
v1 = Vector3::Random(),
v2 = Vector3::Random();
@@ -76,18 +76,18 @@ template<typename Scalar> void geometry(void)
VERIFY_IS_APPROX(v0.unitOrthogonal().norm(), Scalar(1));
VERIFY_IS_APPROX(v0, AngleAxis(a, v0.normalized()) * v0);
VERIFY_IS_APPROX(-v0, AngleAxis(M_PI, v0.unitOrthogonal()) * v0);
VERIFY_IS_APPROX(ei_cos(a)*v0.norm2(), v0.dot(AngleAxis(a, v0.unitOrthogonal()) * v0));
m = AngleAxis(a, v0.normalized()).toRotationMatrix().adjoint();
VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxis(a, v0.normalized()));
VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxis(a, v0.normalized()) * m);
VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0);
VERIFY_IS_APPROX(-v0, AngleAxisx(M_PI, v0.unitOrthogonal()) * v0);
VERIFY_IS_APPROX(ei_cos(a)*v0.norm2(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0));
m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
q1 = AngleAxis(a, v0.normalized());
q2 = AngleAxis(a, v1.normalized());
q1 = AngleAxisx(a, v0.normalized());
q2 = AngleAxisx(a, v1.normalized());
// angular distance
Scalar refangle = ei_abs(AngleAxis(q1.inverse()*q2).angle());
Scalar refangle = ei_abs(AngleAxisx(q1.inverse()*q2).angle());
if (refangle>M_PI)
refangle = 2.*M_PI - refangle;
VERIFY(ei_isApprox(q1.angularDistance(q2), refangle, largeEps));
@@ -101,18 +101,18 @@ template<typename Scalar> void geometry(void)
q2 = q1.toRotationMatrix();
VERIFY_IS_APPROX(q1*v1,q2*v1);
matrot1 = AngleAxis(0.1, Vector3::UnitX())
* AngleAxis(0.2, Vector3::UnitY())
* AngleAxis(0.3, Vector3::UnitZ());
matrot1 = AngleAxisx(0.1, Vector3::UnitX())
* AngleAxisx(0.2, Vector3::UnitY())
* AngleAxisx(0.3, Vector3::UnitZ());
VERIFY_IS_APPROX(matrot1 * v1,
AngleAxis(0.1, Vector3(1,0,0)).toRotationMatrix()
* (AngleAxis(0.2, Vector3(0,1,0)).toRotationMatrix()
* (AngleAxis(0.3, Vector3(0,0,1)).toRotationMatrix() * v1)));
AngleAxisx(0.1, Vector3(1,0,0)).toRotationMatrix()
* (AngleAxisx(0.2, Vector3(0,1,0)).toRotationMatrix()
* (AngleAxisx(0.3, Vector3(0,0,1)).toRotationMatrix() * v1)));
// angle-axis conversion
AngleAxis aa = q1;
VERIFY_IS_APPROX(q1 * v1, Quaternion(aa) * v1);
VERIFY_IS_NOT_APPROX(q1 * v1, Quaternion(AngleAxis(aa.angle()*2,aa.axis())) * v1);
AngleAxisx aa = q1;
VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1);
VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
// from two vector creation
VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized());
@@ -123,21 +123,21 @@ template<typename Scalar> void geometry(void)
VERIFY_IS_APPROX(q1 * (q1.conjugate() * v1), v1);
// AngleAxis
VERIFY_IS_APPROX(AngleAxis(a,v1.normalized()).toRotationMatrix(),
Quaternion(AngleAxis(a,v1.normalized())).toRotationMatrix());
VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
AngleAxis aa1;
AngleAxisx aa1;
m = q1.toRotationMatrix();
aa1 = m;
VERIFY_IS_APPROX(AngleAxis(m).toRotationMatrix(),
Quaternion(m).toRotationMatrix());
VERIFY_IS_APPROX(AngleAxisx(m).toRotationMatrix(),
Quaternionx(m).toRotationMatrix());
// Transform
// TODO complete the tests !
a = 0;
while (ei_abs(a)<0.1)
a = ei_random<Scalar>(-0.4*M_PI, 0.4*M_PI);
q1 = AngleAxis(a, v0.normalized());
q1 = AngleAxisx(a, v0.normalized());
Transform3 t0, t1, t2;
t0.setIdentity();
t0.linear() = q1.toRotationMatrix();
@@ -171,7 +171,7 @@ template<typename Scalar> void geometry(void)
t1.setIdentity(); t1.scale(v0).rotate(q1);
VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity(); t0.scale(v0).rotate(AngleAxis(q1));
t0.setIdentity(); t0.scale(v0).rotate(AngleAxisx(q1));
VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
VERIFY_IS_APPROX(t0.scale(a).matrix(), t1.scale(Vector3::Constant(a)).matrix());
@@ -212,7 +212,7 @@ template<typename Scalar> void geometry(void)
// scaling * mat and translation * mat
t1 = Translation3(v0) * (Scaling3(v0) * Matrix3(q1));
VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
t0.setIdentity();
t0.scale(v0).translate(v0).rotate(q1);
// translation * mat and scaling * transformation
@@ -226,7 +226,7 @@ template<typename Scalar> void geometry(void)
t0.translate(v0);
t1 = t1 * Translation3(v0);
VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
// translation * transformation
// translation * transformation
t0.pretranslate(v0);
t1 = Translation3(v0) * t1;
VERIFY_IS_APPROX(t0.matrix(), t1.matrix());
@@ -284,6 +284,40 @@ template<typename Scalar> void geometry(void)
t0.setIdentity();
t0.translate(v0).rotate(q1).scale(v1);
VERIFY_IS_APPROX(t0.extractRotation(Affine) * v1, Matrix3(q1) * v1);
// test casting
Transform<float,3> t1f = t1.template cast<float>();
VERIFY_IS_APPROX(t1f.template cast<Scalar>(),t1);
Transform<double,3> t1d = t1.template cast<double>();
VERIFY_IS_APPROX(t1d.template cast<Scalar>(),t1);
Translation3 tr1(v0);
Translation<float,3> tr1f = tr1.template cast<float>();
VERIFY_IS_APPROX(tr1f.template cast<Scalar>(),tr1);
Translation<double,3> tr1d = tr1.template cast<double>();
VERIFY_IS_APPROX(tr1d.template cast<Scalar>(),tr1);
Scaling3 sc1(v0);
Scaling<float,3> sc1f = sc1.template cast<float>();
VERIFY_IS_APPROX(sc1f.template cast<Scalar>(),sc1);
Scaling<double,3> sc1d = sc1.template cast<double>();
VERIFY_IS_APPROX(sc1d.template cast<Scalar>(),sc1);
Quaternion<float> q1f = q1.template cast<float>();
VERIFY_IS_APPROX(q1f.template cast<Scalar>(),q1);
Quaternion<double> q1d = q1.template cast<double>();
VERIFY_IS_APPROX(q1d.template cast<Scalar>(),q1);
AngleAxis<float> aa1f = aa1.template cast<float>();
VERIFY_IS_APPROX(aa1f.template cast<Scalar>(),aa1);
AngleAxis<double> aa1d = aa1.template cast<double>();
VERIFY_IS_APPROX(aa1d.template cast<Scalar>(),aa1);
Rotation2D<Scalar> r2d1(ei_random<Scalar>());
Rotation2D<float> r2d1f = r2d1.template cast<float>();
VERIFY_IS_APPROX(r2d1f.template cast<Scalar>(),r2d1);
Rotation2D<double> r2d1d = r2d1.template cast<double>();
VERIFY_IS_APPROX(r2d1d.template cast<Scalar>(),r2d1);
}
void test_geometry()