sync with mainline

This commit is contained in:
Benoit Jacob
2009-10-28 19:06:45 -04:00
34 changed files with 2159 additions and 285 deletions

View File

@@ -2,6 +2,7 @@
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
// Copyright (C) 2009 Mathieu Gautier <mathieu.gautier@cea.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
@@ -25,11 +26,6 @@
#ifndef EIGEN_QUATERNION_H
#define EIGEN_QUATERNION_H
template<typename Other,
int OtherRows=Other::RowsAtCompileTime,
int OtherCols=Other::ColsAtCompileTime>
struct ei_quaternion_assign_impl;
/** \geometry_module \ingroup Geometry_Module
*
* \class Quaternion
@@ -52,28 +48,33 @@ struct ei_quaternion_assign_impl;
* \sa class AngleAxis, class Transform
*/
template<typename _Scalar> struct ei_traits<Quaternion<_Scalar> >
template<typename Other,
int OtherRows=Other::RowsAtCompileTime,
int OtherCols=Other::ColsAtCompileTime>
struct ei_quaternionbase_assign_impl;
template<typename Scalar> class Quaternion; // [XXX] => remove when Quaternion becomes Quaternion
template<typename Derived>
struct ei_traits<QuaternionBase<Derived> >
{
typedef _Scalar Scalar;
typedef typename ei_traits<Derived>::Scalar Scalar;
enum {
PacketAccess = ei_traits<Derived>::PacketAccess
};
};
template<typename _Scalar>
class Quaternion : public RotationBase<Quaternion<_Scalar>,3>
template<class Derived>
class QuaternionBase : public RotationBase<Derived, 3>
{
typedef RotationBase<Quaternion<_Scalar>,3> Base;
typedef RotationBase<Derived, 3> Base;
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW_IF_VECTORIZABLE_FIXED_SIZE(_Scalar,4)
using Base::operator*;
/** the scalar type of the coefficients */
typedef _Scalar Scalar;
typedef typename ei_traits<QuaternionBase<Derived> >::Scalar Scalar;
typedef typename NumTraits<Scalar>::Real RealScalar;
/** the type of the Coefficients 4-vector */
typedef Matrix<Scalar, 4, 1> Coefficients;
// typedef typename Matrix<Scalar,4,1> Coefficients;
/** the type of a 3D vector */
typedef Matrix<Scalar,3,1> Vector3;
/** the equivalent rotation matrix type */
@@ -82,34 +83,130 @@ public:
typedef AngleAxis<Scalar> AngleAxisType;
/** \returns the \c x coefficient */
inline Scalar x() const { return m_coeffs.coeff(0); }
inline Scalar x() const { return this->derived().coeffs().coeff(0); }
/** \returns the \c y coefficient */
inline Scalar y() const { return m_coeffs.coeff(1); }
inline Scalar y() const { return this->derived().coeffs().coeff(1); }
/** \returns the \c z coefficient */
inline Scalar z() const { return m_coeffs.coeff(2); }
inline Scalar z() const { return this->derived().coeffs().coeff(2); }
/** \returns the \c w coefficient */
inline Scalar w() const { return m_coeffs.coeff(3); }
inline Scalar w() const { return this->derived().coeffs().coeff(3); }
/** \returns a reference to the \c x coefficient */
inline Scalar& x() { return m_coeffs.coeffRef(0); }
inline Scalar& x() { return this->derived().coeffs().coeffRef(0); }
/** \returns a reference to the \c y coefficient */
inline Scalar& y() { return m_coeffs.coeffRef(1); }
inline Scalar& y() { return this->derived().coeffs().coeffRef(1); }
/** \returns a reference to the \c z coefficient */
inline Scalar& z() { return m_coeffs.coeffRef(2); }
inline Scalar& z() { return this->derived().coeffs().coeffRef(2); }
/** \returns a reference to the \c w coefficient */
inline Scalar& w() { return m_coeffs.coeffRef(3); }
inline Scalar& w() { return this->derived().coeffs().coeffRef(3); }
/** \returns a read-only vector expression of the imaginary part (x,y,z) */
inline const Block<Coefficients,3,1> vec() const { return m_coeffs.template start<3>(); }
inline const VectorBlock<typename ei_traits<Derived>::Coefficients,3> vec() const { return this->derived().coeffs().template start<3>(); }
/** \returns a vector expression of the imaginary part (x,y,z) */
inline Block<Coefficients,3,1> vec() { return m_coeffs.template start<3>(); }
inline VectorBlock<typename ei_traits<Derived>::Coefficients,3> vec() { return this->derived().coeffs().template start<3>(); }
/** \returns a read-only vector expression of the coefficients (x,y,z,w) */
inline const Coefficients& coeffs() const { return m_coeffs; }
inline const typename ei_traits<Derived>::Coefficients& coeffs() const { return this->derived().coeffs(); }
/** \returns a vector expression of the coefficients (x,y,z,w) */
inline Coefficients& coeffs() { return m_coeffs; }
inline typename ei_traits<Derived>::Coefficients& coeffs() { return this->derived().coeffs(); }
template<class OtherDerived> QuaternionBase& operator=(const QuaternionBase<OtherDerived>& other);
QuaternionBase& operator=(const AngleAxisType& aa);
template<class OtherDerived>
QuaternionBase& operator=(const MatrixBase<OtherDerived>& m);
/** \returns a quaternion representing an identity rotation
* \sa MatrixBase::Identity()
*/
inline static Quaternion<Scalar> Identity() { return Quaternion<Scalar>(1, 0, 0, 0); }
/** \sa Quaternion2::Identity(), MatrixBase::setIdentity()
*/
inline QuaternionBase& setIdentity() { coeffs() << 0, 0, 0, 1; return *this; }
/** \returns the squared norm of the quaternion's coefficients
* \sa Quaternion2::norm(), MatrixBase::squaredNorm()
*/
inline Scalar squaredNorm() const { return coeffs().squaredNorm(); }
/** \returns the norm of the quaternion's coefficients
* \sa Quaternion2::squaredNorm(), MatrixBase::norm()
*/
inline Scalar norm() const { return coeffs().norm(); }
/** Normalizes the quaternion \c *this
* \sa normalized(), MatrixBase::normalize() */
inline void normalize() { coeffs().normalize(); }
/** \returns a normalized version of \c *this
* \sa normalize(), MatrixBase::normalized() */
inline Quaternion<Scalar> normalized() const { return Quaternion<Scalar>(coeffs().normalized()); }
/** \returns the dot product of \c *this and \a other
* Geometrically speaking, the dot product of two unit quaternions
* corresponds to the cosine of half the angle between the two rotations.
* \sa angularDistance()
*/
template<class OtherDerived> inline Scalar dot(const QuaternionBase<OtherDerived>& other) const { return coeffs().dot(other.coeffs()); }
template<class OtherDerived> inline Scalar angularDistance(const QuaternionBase<OtherDerived>& other) const;
Matrix3 toRotationMatrix(void) const;
template<typename Derived1, typename Derived2>
QuaternionBase& setFromTwoVectors(const MatrixBase<Derived1>& a, const MatrixBase<Derived2>& b);
template<class OtherDerived> inline Quaternion<Scalar> operator* (const QuaternionBase<OtherDerived>& q) const;
template<class OtherDerived> inline QuaternionBase& operator*= (const QuaternionBase<OtherDerived>& q);
Quaternion<Scalar> inverse(void) const;
Quaternion<Scalar> conjugate(void) const;
template<class OtherDerived> Quaternion<Scalar> slerp(Scalar t, const QuaternionBase<OtherDerived>& other) const;
/** \returns \c true if \c *this is approximately equal to \a other, within the precision
* determined by \a prec.
*
* \sa MatrixBase::isApprox() */
bool isApprox(const QuaternionBase& other, RealScalar prec = precision<Scalar>()) const
{ return coeffs().isApprox(other.coeffs(), prec); }
Vector3 _transformVector(Vector3 v) const;
/** \returns \c *this with scalar type casted to \a NewScalarType
*
* Note that if \a NewScalarType is equal to the current scalar type of \c *this
* then this function smartly returns a const reference to \c *this.
*/
template<typename NewScalarType>
inline typename ei_cast_return_type<Derived,Quaternion<NewScalarType> >::type cast() const
{
return typename ei_cast_return_type<Derived,Quaternion<NewScalarType> >::type(
coeffs().template cast<NewScalarType>());
}
};
template<typename _Scalar>
struct ei_traits<Quaternion<_Scalar> >
{
typedef _Scalar Scalar;
typedef Matrix<_Scalar,4,1> Coefficients;
enum{
PacketAccess = Aligned
};
};
template<typename _Scalar>
class Quaternion : public QuaternionBase<Quaternion<_Scalar> >{
typedef QuaternionBase<Quaternion<_Scalar> > Base;
public:
using Base::operator=;
typedef _Scalar Scalar;
typedef typename ei_traits<Quaternion<Scalar> >::Coefficients Coefficients;
typedef typename Base::AngleAxisType AngleAxisType;
/** Default constructor leaving the quaternion uninitialized. */
inline Quaternion() {}
@@ -122,10 +219,14 @@ public:
* [\c x, \c y, \c z, \c w]
*/
inline Quaternion(Scalar w, Scalar x, Scalar y, Scalar z)
{ m_coeffs << x, y, z, w; }
{ coeffs() << x, y, z, w; }
/** Constructs and initialize a quaternion from the array data
* This constructor is also used to map an array */
inline Quaternion(const Scalar* data) : m_coeffs(data) {}
/** Copy constructor */
inline Quaternion(const Quaternion& other) { m_coeffs = other.m_coeffs; }
// template<class Derived> inline Quaternion(const QuaternionBase<Derived>& other) { m_coeffs = other.coeffs(); } [XXX] redundant with 703
/** Constructs and initializes a quaternion from the angle-axis \a aa */
explicit inline Quaternion(const AngleAxisType& aa) { *this = aa; }
@@ -133,121 +234,96 @@ public:
/** Constructs and initializes a quaternion from either:
* - a rotation matrix expression,
* - a 4D vector expression representing quaternion coefficients.
* \sa operator=(MatrixBase<Derived>)
*/
template<typename Derived>
explicit inline Quaternion(const MatrixBase<Derived>& other) { *this = other; }
Quaternion& operator=(const Quaternion& other);
Quaternion& operator=(const AngleAxisType& aa);
template<typename Derived>
Quaternion& operator=(const MatrixBase<Derived>& m);
/** \returns a quaternion representing an identity rotation
* \sa MatrixBase::Identity()
*/
inline static Quaternion Identity() { return Quaternion(1, 0, 0, 0); }
/** \sa Quaternion::Identity(), MatrixBase::setIdentity()
*/
inline Quaternion& setIdentity() { m_coeffs << 0, 0, 0, 1; return *this; }
/** \returns the squared norm of the quaternion's coefficients
* \sa Quaternion::norm(), MatrixBase::squaredNorm()
*/
inline Scalar squaredNorm() const { return m_coeffs.squaredNorm(); }
/** \returns the norm of the quaternion's coefficients
* \sa Quaternion::squaredNorm(), MatrixBase::norm()
*/
inline Scalar norm() const { return m_coeffs.norm(); }
/** Normalizes the quaternion \c *this
* \sa normalized(), MatrixBase::normalize() */
inline void normalize() { m_coeffs.normalize(); }
/** \returns a normalized version of \c *this
* \sa normalize(), MatrixBase::normalized() */
inline Quaternion normalized() const { return Quaternion(m_coeffs.normalized()); }
/** \returns the dot product of \c *this and \a other
* Geometrically speaking, the dot product of two unit quaternions
* corresponds to the cosine of half the angle between the two rotations.
* \sa angularDistance()
*/
inline Scalar dot(const Quaternion& other) const { return m_coeffs.dot(other.m_coeffs); }
inline Scalar angularDistance(const Quaternion& other) const;
Matrix3 toRotationMatrix(void) const;
template<typename Derived1, typename Derived2>
Quaternion& setFromTwoVectors(const MatrixBase<Derived1>& a, const MatrixBase<Derived2>& b);
inline Quaternion operator* (const Quaternion& q) const;
inline Quaternion& operator*= (const Quaternion& q);
Quaternion inverse(void) const;
Quaternion conjugate(void) const;
Quaternion slerp(Scalar t, const Quaternion& other) const;
/** \returns \c *this with scalar type casted to \a NewScalarType
*
* Note that if \a NewScalarType is equal to the current scalar type of \c *this
* then this function smartly returns a const reference to \c *this.
*/
template<typename NewScalarType>
inline typename ei_cast_return_type<Quaternion,Quaternion<NewScalarType> >::type cast() const
{ return typename ei_cast_return_type<Quaternion,Quaternion<NewScalarType> >::type(*this); }
/** Copy constructor with scalar type conversion */
template<typename OtherScalarType>
inline explicit Quaternion(const Quaternion<OtherScalarType>& other)
template<class Derived>
inline explicit Quaternion(const QuaternionBase<Derived>& other)
{ m_coeffs = other.coeffs().template cast<Scalar>(); }
/** \returns \c true if \c *this is approximately equal to \a other, within the precision
* determined by \a prec.
*
* \sa MatrixBase::isApprox() */
bool isApprox(const Quaternion& other, typename NumTraits<Scalar>::Real prec = precision<Scalar>()) const
{ return m_coeffs.isApprox(other.m_coeffs, prec); }
Vector3 _transformVector(Vector3 v) const;
inline Coefficients& coeffs() { return m_coeffs;}
inline const Coefficients& coeffs() const { return m_coeffs;}
protected:
Coefficients m_coeffs;
};
/** \ingroup Geometry_Module
* single precision quaternion type */
typedef Quaternion<float> Quaternionf;
/** \ingroup Geometry_Module
* double precision quaternion type */
typedef Quaternion<double> Quaterniond;
/* ########### Map<Quaternion> */
/** \class Map<Quaternion>
* \nonstableyet
*
* \brief Expression of a quaternion
*
* \param Scalar the type of the vector of diagonal coefficients
*
* \sa class Quaternion, class QuaternionBase
*/
template<typename _Scalar, int _PacketAccess>
struct ei_traits<Map<Quaternion<_Scalar>, _PacketAccess> >:
ei_traits<Quaternion<_Scalar> >
{
typedef _Scalar Scalar;
typedef Map<Matrix<_Scalar,4,1> > Coefficients;
enum {
PacketAccess = _PacketAccess
};
};
template<typename _Scalar, int PacketAccess>
class Map<Quaternion<_Scalar>, PacketAccess > : public QuaternionBase<Map<Quaternion<_Scalar>, PacketAccess> >, ei_no_assignment_operator {
public:
typedef _Scalar Scalar;
typedef typename ei_traits<Map<Quaternion<Scalar>, PacketAccess> >::Coefficients Coefficients;
inline Map<Quaternion<Scalar>, PacketAccess >(const Scalar* coeffs) : m_coeffs(coeffs) {}
inline Coefficients& coeffs() { return m_coeffs;}
inline const Coefficients& coeffs() const { return m_coeffs;}
protected:
Coefficients m_coeffs;
};
typedef Map<Quaternion<double> > QuaternionMapd;
typedef Map<Quaternion<float> > QuaternionMapf;
typedef Map<Quaternion<double>, Aligned> QuaternionMapAlignedd;
typedef Map<Quaternion<float>, Aligned> QuaternionMapAlignedf;
// Generic Quaternion * Quaternion product
template<int Arch,typename Scalar> inline Quaternion<Scalar>
ei_quaternion_product(const Quaternion<Scalar>& a, const Quaternion<Scalar>& b)
template<int Arch, class Derived, class OtherDerived, typename Scalar, int PacketAccess> struct ei_quat_product
{
return Quaternion<Scalar>
(
a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
a.w() * b.y() + a.y() * b.w() + a.z() * b.x() - a.x() * b.z(),
a.w() * b.z() + a.z() * b.w() + a.x() * b.y() - a.y() * b.x()
);
}
inline static Quaternion<Scalar> run(const QuaternionBase<Derived>& a, const QuaternionBase<OtherDerived>& b){
return Quaternion<Scalar>
(
a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
a.w() * b.y() + a.y() * b.w() + a.z() * b.x() - a.x() * b.z(),
a.w() * b.z() + a.z() * b.w() + a.x() * b.y() - a.y() * b.x()
);
}
};
/** \returns the concatenation of two rotations as a quaternion-quaternion product */
template <typename Scalar>
inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
template <class Derived>
template <class OtherDerived>
inline Quaternion<typename ei_traits<QuaternionBase<Derived> >::Scalar> QuaternionBase<Derived>::operator* (const QuaternionBase<OtherDerived>& other) const
{
return ei_quaternion_product<EiArch>(*this,other);
EIGEN_STATIC_ASSERT((ei_is_same_type<typename Derived::Scalar, typename OtherDerived::Scalar>::ret),
YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY)
return ei_quat_product<EiArch, Derived, OtherDerived,
typename ei_traits<Derived>::Scalar,
ei_traits<Derived>::PacketAccess && ei_traits<OtherDerived>::PacketAccess>::run(*this, other);
}
/** \sa operator*(Quaternion) */
template <typename Scalar>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator*= (const Quaternion& other)
template <class Derived>
template <class OtherDerived>
inline QuaternionBase<Derived>& QuaternionBase<Derived>::operator*= (const QuaternionBase<OtherDerived>& other)
{
return (*this = *this * other);
}
@@ -256,12 +332,12 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator*= (const Quaternion& oth
* \remarks If the quaternion is used to rotate several points (>1)
* then it is much more efficient to first convert it to a 3x3 Matrix.
* Comparison of the operation cost for n transformations:
* - Quaternion: 30n
* - Quaternion2: 30n
* - Via a Matrix3: 24 + 15n
*/
template <typename Scalar>
inline typename Quaternion<Scalar>::Vector3
Quaternion<Scalar>::_transformVector(Vector3 v) const
template <class Derived>
inline typename QuaternionBase<Derived>::Vector3
QuaternionBase<Derived>::_transformVector(Vector3 v) const
{
// Note that this algorithm comes from the optimization by hand
// of the conversion to a Matrix followed by a Matrix/Vector product.
@@ -272,17 +348,18 @@ Quaternion<Scalar>::_transformVector(Vector3 v) const
return v + this->w() * uv + this->vec().cross(uv);
}
template<typename Scalar>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const Quaternion& other)
template<class Derived>
template<class OtherDerived>
inline QuaternionBase<Derived>& QuaternionBase<Derived>::operator=(const QuaternionBase<OtherDerived>& other)
{
m_coeffs = other.m_coeffs;
coeffs() = other.coeffs();
return *this;
}
/** Set \c *this from an angle-axis \a aa and returns a reference to \c *this
*/
template<typename Scalar>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const AngleAxisType& aa)
template<class Derived>
inline QuaternionBase<Derived>& QuaternionBase<Derived>::operator=(const AngleAxisType& aa)
{
Scalar ha = Scalar(0.5)*aa.angle(); // Scalar(0.5) to suppress precision loss warnings
this->w() = ei_cos(ha);
@@ -295,20 +372,23 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const AngleAxisType& aa
* - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
* and \a xpr is converted to a quaternion
*/
template<typename Scalar>
template<typename Derived>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const MatrixBase<Derived>& xpr)
template<class Derived>
template<class MatrixDerived>
inline QuaternionBase<Derived>& QuaternionBase<Derived>::operator=(const MatrixBase<MatrixDerived>& xpr)
{
ei_quaternion_assign_impl<Derived>::run(*this, xpr.derived());
EIGEN_STATIC_ASSERT((ei_is_same_type<typename Derived::Scalar, typename MatrixDerived::Scalar>::ret),
YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY)
ei_quaternionbase_assign_impl<MatrixDerived>::run(*this, xpr.derived());
return *this;
}
/** Convert the quaternion to a 3x3 rotation matrix. The quaternion is required to
* be normalized, otherwise the result is undefined.
*/
template<typename Scalar>
inline typename Quaternion<Scalar>::Matrix3
Quaternion<Scalar>::toRotationMatrix(void) const
template<class Derived>
inline typename QuaternionBase<Derived>::Matrix3
QuaternionBase<Derived>::toRotationMatrix(void) const
{
// NOTE if inlined, then gcc 4.2 and 4.4 get rid of the temporary (not gcc 4.3 !!)
// if not inlined then the cost of the return by value is huge ~ +35%,
@@ -352,9 +432,9 @@ Quaternion<Scalar>::toRotationMatrix(void) const
* Note that the two input vectors do \b not have to be normalized, and
* do not need to have the same norm.
*/
template<typename Scalar>
template<class Derived>
template<typename Derived1, typename Derived2>
inline Quaternion<Scalar>& Quaternion<Scalar>::setFromTwoVectors(const MatrixBase<Derived1>& a, const MatrixBase<Derived2>& b)
inline QuaternionBase<Derived>& QuaternionBase<Derived>::setFromTwoVectors(const MatrixBase<Derived1>& a, const MatrixBase<Derived2>& b)
{
Vector3 v0 = a.normalized();
Vector3 v1 = b.normalized();
@@ -393,19 +473,19 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::setFromTwoVectors(const MatrixBas
* Note that in most cases, i.e., if you simply want the opposite rotation,
* and/or the quaternion is normalized, then it is enough to use the conjugate.
*
* \sa Quaternion::conjugate()
* \sa Quaternion2::conjugate()
*/
template <typename Scalar>
inline Quaternion<Scalar> Quaternion<Scalar>::inverse() const
template <class Derived>
inline Quaternion<typename ei_traits<QuaternionBase<Derived> >::Scalar> QuaternionBase<Derived>::inverse() const
{
// FIXME should this function be called multiplicativeInverse and conjugate() be called inverse() or opposite() ??
Scalar n2 = this->squaredNorm();
if (n2 > 0)
return Quaternion(conjugate().coeffs() / n2);
return Quaternion<Scalar>(conjugate().coeffs() / n2);
else
{
// return an invalid result to flag the error
return Quaternion(Coefficients::Zero());
return Quaternion<Scalar>(ei_traits<Derived>::Coefficients::Zero());
}
}
@@ -413,19 +493,20 @@ inline Quaternion<Scalar> Quaternion<Scalar>::inverse() const
* if the quaternion is normalized.
* The conjugate of a quaternion represents the opposite rotation.
*
* \sa Quaternion::inverse()
* \sa Quaternion2::inverse()
*/
template <typename Scalar>
inline Quaternion<Scalar> Quaternion<Scalar>::conjugate() const
template <class Derived>
inline Quaternion<typename ei_traits<QuaternionBase<Derived> >::Scalar> QuaternionBase<Derived>::conjugate() const
{
return Quaternion(this->w(),-this->x(),-this->y(),-this->z());
return Quaternion<Scalar>(this->w(),-this->x(),-this->y(),-this->z());
}
/** \returns the angle (in radian) between two rotations
* \sa dot()
*/
template <typename Scalar>
inline Scalar Quaternion<Scalar>::angularDistance(const Quaternion& other) const
template <class Derived>
template <class OtherDerived>
inline typename ei_traits<QuaternionBase<Derived> >::Scalar QuaternionBase<Derived>::angularDistance(const QuaternionBase<OtherDerived>& other) const
{
double d = ei_abs(this->dot(other));
if (d>=1.0)
@@ -436,14 +517,15 @@ inline Scalar Quaternion<Scalar>::angularDistance(const Quaternion& other) const
/** \returns the spherical linear interpolation between the two quaternions
* \c *this and \a other at the parameter \a t
*/
template <typename Scalar>
Quaternion<Scalar> Quaternion<Scalar>::slerp(Scalar t, const Quaternion& other) const
template <class Derived>
template <class OtherDerived>
Quaternion<typename ei_traits<QuaternionBase<Derived> >::Scalar> QuaternionBase<Derived>::slerp(Scalar t, const QuaternionBase<OtherDerived>& other) const
{
static const Scalar one = Scalar(1) - precision<Scalar>();
Scalar d = this->dot(other);
Scalar absD = ei_abs(d);
if (absD>=one)
return *this;
return Quaternion<Scalar>(*this);
// theta is the angle between the 2 quaternions
Scalar theta = std::acos(absD);
@@ -454,15 +536,15 @@ Quaternion<Scalar> Quaternion<Scalar>::slerp(Scalar t, const Quaternion& other)
if (d<0)
scale1 = -scale1;
return Quaternion(scale0 * m_coeffs + scale1 * other.m_coeffs);
return Quaternion<Scalar>(scale0 * coeffs() + scale1 * other.coeffs());
}
// set from a rotation matrix
template<typename Other>
struct ei_quaternion_assign_impl<Other,3,3>
struct ei_quaternionbase_assign_impl<Other,3,3>
{
typedef typename Other::Scalar Scalar;
inline static void run(Quaternion<Scalar>& q, const Other& mat)
template<class Derived> inline static void run(QuaternionBase<Derived>& q, const Other& mat)
{
// This algorithm comes from "Quaternion Calculus and Fast Animation",
// Ken Shoemake, 1987 SIGGRAPH course notes
@@ -498,13 +580,14 @@ struct ei_quaternion_assign_impl<Other,3,3>
// set from a vector of coefficients assumed to be a quaternion
template<typename Other>
struct ei_quaternion_assign_impl<Other,4,1>
struct ei_quaternionbase_assign_impl<Other,4,1>
{
typedef typename Other::Scalar Scalar;
inline static void run(Quaternion<Scalar>& q, const Other& vec)
template<class Derived> inline static void run(QuaternionBase<Derived>& q, const Other& vec)
{
q.coeffs() = vec;
}
};
#endif // EIGEN_QUATERNION_H

View File

@@ -480,6 +480,15 @@ typedef Transform<double,2> Transform2d;
/** \ingroup Geometry_Module */
typedef Transform<double,3> Transform3d;
/** \ingroup Geometry_Module */
typedef Transform<float,2,Isometry> Isometry2f;
/** \ingroup Geometry_Module */
typedef Transform<float,3,Isometry> Isometry3f;
/** \ingroup Geometry_Module */
typedef Transform<double,2,Isometry> Isometry2d;
/** \ingroup Geometry_Module */
typedef Transform<double,3,Isometry> Isometry3d;
/** \ingroup Geometry_Module */
typedef Transform<float,2> Affine2f;
/** \ingroup Geometry_Module */
@@ -512,7 +521,7 @@ typedef Transform<double,3,Projective> Projective3d;
**************************/
#ifdef EIGEN_QT_SUPPORT
/** Initialises \c *this from a QMatrix assuming the dimension is 2.
/** Initializes \c *this from a QMatrix assuming the dimension is 2.
*
* This function is available only if the token EIGEN_QT_SUPPORT is defined.
*/
@@ -538,7 +547,7 @@ Transform<Scalar,Dim,Mode>& Transform<Scalar,Dim,Mode>::operator=(const QMatrix&
/** \returns a QMatrix from \c *this assuming the dimension is 2.
*
* \warning this convertion might loss data if \c *this is not affine
* \warning this conversion might loss data if \c *this is not affine
*
* This function is available only if the token EIGEN_QT_SUPPORT is defined.
*/
@@ -551,7 +560,7 @@ QMatrix Transform<Scalar,Dim,Mode>::toQMatrix(void) const
matrix.coeff(0,2), matrix.coeff(1,2));
}
/** Initialises \c *this from a QTransform assuming the dimension is 2.
/** Initializes \c *this from a QTransform assuming the dimension is 2.
*
* This function is available only if the token EIGEN_QT_SUPPORT is defined.
*/
@@ -899,7 +908,7 @@ struct ei_projective_transform_inverse<TransformType, Projective>
* \returns the inverse transformation according to some given knowledge
* on \c *this.
*
* \param traits allows to optimize the inversion process when the transformion
* \param traits allows to optimize the inversion process when the transformation
* is known to be not a general transformation. The possible values are:
* - Projective if the transformation is not necessarily affine, i.e., if the
* last row is not guaranteed to be [0 ... 0 1]
@@ -968,7 +977,7 @@ struct ei_transform_take_affine_part<Transform<Scalar,Dim,AffineCompact> > {
};
/*****************************************************
*** Specializations of construct from matix ***
*** Specializations of construct from matrix ***
*****************************************************/
template<typename Other, int Mode, int Dim, int HDim>

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@@ -117,7 +117,7 @@ umeyama(const MatrixBase<Derived>& src, const MatrixBase<OtherDerived>& dst, boo
enum { Dimension = EIGEN_ENUM_MIN(Derived::RowsAtCompileTime, OtherDerived::RowsAtCompileTime) };
typedef Matrix<Scalar, Dimension, 1> VectorType;
typedef typename ei_plain_matrix_type<Derived>::type MatrixType;
typedef Matrix<Scalar, Dimension, Dimension> MatrixType;
typedef typename ei_plain_matrix_type_row_major<Derived>::type RowMajorMatrixType;
const int m = src.rows(); // dimension
@@ -131,17 +131,11 @@ umeyama(const MatrixBase<Derived>& src, const MatrixBase<OtherDerived>& dst, boo
const VectorType dst_mean = dst.rowwise().sum() * one_over_n;
// demeaning of src and dst points
RowMajorMatrixType src_demean(m,n);
RowMajorMatrixType dst_demean(m,n);
for (int i=0; i<n; ++i)
{
src_demean.col(i) = src.col(i) - src_mean;
dst_demean.col(i) = dst.col(i) - dst_mean;
}
const RowMajorMatrixType src_demean = src.colwise() - src_mean;
const RowMajorMatrixType dst_demean = dst.colwise() - dst_mean;
// Eq. (36)-(37)
const Scalar src_var = src_demean.rowwise().squaredNorm().sum() * one_over_n;
// const Scalar dst_var = dst_demean.rowwise().squaredNorm().sum() * one_over_n;
// Eq. (38)
const MatrixType sigma = one_over_n * dst_demean * src_demean.transpose();

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@@ -26,24 +26,26 @@
#ifndef EIGEN_GEOMETRY_SSE_H
#define EIGEN_GEOMETRY_SSE_H
template<> inline Quaternion<float>
ei_quaternion_product<EiArch_SSE,float>(const Quaternion<float>& _a, const Quaternion<float>& _b)
template<class Derived, class OtherDerived> struct ei_quat_product<EiArch_SSE, Derived, OtherDerived, float, Aligned>
{
const __m128 mask = _mm_castsi128_ps(_mm_setr_epi32(0,0,0,0x80000000));
Quaternion<float> res;
__m128 a = _a.coeffs().packet<Aligned>(0);
__m128 b = _b.coeffs().packet<Aligned>(0);
__m128 flip1 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,1,2,0,2),
ei_vec4f_swizzle1(b,2,0,1,2)),mask);
__m128 flip2 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,3,3,3,1),
ei_vec4f_swizzle1(b,0,1,2,1)),mask);
ei_pstore(&res.x(),
_mm_add_ps(_mm_sub_ps(_mm_mul_ps(a,ei_vec4f_swizzle1(b,3,3,3,3)),
_mm_mul_ps(ei_vec4f_swizzle1(a,2,0,1,0),
ei_vec4f_swizzle1(b,1,2,0,0))),
_mm_add_ps(flip1,flip2)));
return res;
}
inline static Quaternion<float> run(const QuaternionBase<Derived>& _a, const QuaternionBase<OtherDerived>& _b)
{
const __m128 mask = _mm_castsi128_ps(_mm_setr_epi32(0,0,0,0x80000000));
Quaternion<float> res;
__m128 a = _a.coeffs().packet<Aligned>(0);
__m128 b = _b.coeffs().packet<Aligned>(0);
__m128 flip1 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,1,2,0,2),
ei_vec4f_swizzle1(b,2,0,1,2)),mask);
__m128 flip2 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,3,3,3,1),
ei_vec4f_swizzle1(b,0,1,2,1)),mask);
ei_pstore(&res.x(),
_mm_add_ps(_mm_sub_ps(_mm_mul_ps(a,ei_vec4f_swizzle1(b,3,3,3,3)),
_mm_mul_ps(ei_vec4f_swizzle1(a,2,0,1,0),
ei_vec4f_swizzle1(b,1,2,0,0))),
_mm_add_ps(flip1,flip2)));
return res;
}
};
template<typename VectorLhs,typename VectorRhs>
struct ei_cross3_impl<EiArch_SSE,VectorLhs,VectorRhs,float,true> {