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matrix storage order can now also be row-dominant (choosable for each matrix separately)
map() moves from MatrixBase to Matrix much more documentation/examples/snippets
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@@ -1,3 +1,5 @@
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Matrix3d m = Matrix3d::diagonal(Vector3d(1,2,3));
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is m.dynBlock(1, 1, 2, 1):" << endl << m.dynBlock(1, 1, 2, 1) << endl;
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m.dynBlock(1, 0, 2, 1) = m.dynBlock(1, 1, 2, 1);
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cout << m << endl;
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cout << "Now the matrix m is:" << endl << m << endl;
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