* Rewrite the triangular solver so that we can take advantage of our efficient matrix-vector products:

=> up to 6 times faster !
* Added DirectAccessBit to Part
* Added an exemple of a cwise operator
* Renamed perpendicular() => someOrthogonal() (geometry module)
* Fix a weired bug in ei_constant_functor: the default copy constructor did not copy
  the imaginary part when the single member of the class is a complex...
This commit is contained in:
Gael Guennebaud
2008-07-26 20:40:29 +00:00
parent 2940617e6f
commit e77ccf2928
11 changed files with 209 additions and 54 deletions

View File

@@ -0,0 +1,4 @@
Matrix3i a = Matrix3i::Random(), b = Matrix3i::Random();
Matrix3i c = a.cwise() * b;
cout << "a:\n" << a << "\nb:\n" << b << "\nc:\n" << c << endl;