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* Rewrite the triangular solver so that we can take advantage of our efficient matrix-vector products:
=> up to 6 times faster ! * Added DirectAccessBit to Part * Added an exemple of a cwise operator * Renamed perpendicular() => someOrthogonal() (geometry module) * Fix a weired bug in ei_constant_functor: the default copy constructor did not copy the imaginary part when the single member of the class is a complex...
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@@ -101,7 +101,7 @@ struct ei_perpendicular_selector<Derived,2>
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*/
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template<typename Derived>
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typename ei_eval<Derived>::type
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MatrixBase<Derived>::perpendicular() const
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MatrixBase<Derived>::someOrthogonal() const
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{
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EIGEN_STATIC_ASSERT_VECTOR_ONLY(Derived);
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return ei_perpendicular_selector<Derived>::run(derived());
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