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* Rewrite the triangular solver so that we can take advantage of our efficient matrix-vector products:
=> up to 6 times faster ! * Added DirectAccessBit to Part * Added an exemple of a cwise operator * Renamed perpendicular() => someOrthogonal() (geometry module) * Fix a weired bug in ei_constant_functor: the default copy constructor did not copy the imaginary part when the single member of the class is a complex...
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@@ -40,10 +40,10 @@ namespace Eigen {
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#include "src/Core/CwiseBinaryOp.h"
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#include "src/Core/CwiseUnaryOp.h"
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#include "src/Core/CwiseNullaryOp.h"
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#include "src/Core/InverseProduct.h"
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#include "src/Core/Dot.h"
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#include "src/Core/Product.h"
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#include "src/Core/DiagonalProduct.h"
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#include "src/Core/InverseProduct.h"
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#include "src/Core/Block.h"
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#include "src/Core/Minor.h"
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#include "src/Core/Transpose.h"
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