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ThreadLocal container that does not rely on thread local storage
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@@ -60,6 +60,226 @@
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#endif
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#endif // defined(__ANDROID__) && defined(__clang__)
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#endif // EIGEN_AVOID_THREAD_LOCAL
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#endif // EIGEN_AVOID_THREAD_LOCAL
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namespace Eigen {
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// Thread local container for elements of type Factory::T, that does not use
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// thread local storage. It will lazily initialize elements for each thread that
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// accesses this object. As long as the number of unique threads accessing this
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// storage is smaller than `kAllocationMultiplier * num_threads`, it is
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// lock-free and wait-free. Otherwise it will use a mutex for synchronization.
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//
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// Example:
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//
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// struct Counter {
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// int value;
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// }
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//
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// struct CounterFactory {
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// using T = Counter;
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//
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// Counter Allocate() { return {0}; }
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// void Release(Counter&) {}
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// };
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//
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// CounterFactory factory;
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// Eigen::ThreadLocal<CounterFactory> counter(factory, 10);
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//
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// // Each thread will have access to it's own counter object.
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// Counter& cnt = counter.local();
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// cnt++;
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//
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// WARNING: Eigen::ThreadLocal uses the OS-specific value returned by
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// std::this_thread::get_id() to identify threads. This value is not guaranteed
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// to be unique except for the life of the thread. A newly created thread may
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// get an OS-specific ID equal to that of an already destroyed thread.
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//
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// Somewhat similar to TBB thread local storage, with similar restrictions:
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// https://www.threadingbuildingblocks.org/docs/help/reference/thread_local_storage/enumerable_thread_specific_cls.html
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//
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template<typename Factory>
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class ThreadLocal {
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// We allocate larger storage for thread local data, than the number of
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// threads, because thread pool size might grow, or threads outside of a
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// thread pool might steal the work. We still expect this number to be of the
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// same order of magnitude as the original `num_threads`.
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static constexpr int kAllocationMultiplier = 4;
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using T = typename Factory::T;
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// We preallocate default constructed elements in MaxSizedVector.
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static_assert(std::is_default_constructible<T>::value,
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"ThreadLocal data type must be default constructible");
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public:
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explicit ThreadLocal(Factory& factory, int num_threads)
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: factory_(factory),
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num_records_(kAllocationMultiplier * num_threads),
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data_(num_records_),
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ptr_(num_records_),
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filled_records_(0) {
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eigen_assert(num_threads >= 0);
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data_.resize(num_records_);
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for (int i = 0; i < num_records_; ++i) {
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ptr_.emplace_back(nullptr);
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}
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}
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T& local() {
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std::thread::id this_thread = std::this_thread::get_id();
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if (num_records_ == 0) return SpilledLocal(this_thread);
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std::size_t h = std::hash<std::thread::id>()(this_thread);
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const int start_idx = h % num_records_;
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// NOTE: From the definition of `std::this_thread::get_id()` it is
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// guaranteed that we never can have concurrent insertions with the same key
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// to our hash-map like data structure. If we didn't find an element during
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// the initial traversal, it's guaranteed that no one else could have
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// inserted it while we are in this function. This allows to massively
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// simplify out lock-free insert-only hash map.
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// Check if we already have an element for `this_thread`.
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int idx = start_idx;
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while (ptr_[idx].load() != nullptr) {
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ThreadIdAndValue& record = *(ptr_[idx].load());
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if (record.thread_id == this_thread) return record.value;
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idx += 1;
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if (idx >= num_records_) idx -= num_records_;
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if (idx == start_idx) break;
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}
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// If we are here, it means that we found an insertion point in lookup
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// table at `idx`, or we did a full traversal and table is full.
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// If lock-free storage is full, fallback on mutex.
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if (filled_records_.load() >= num_records_)
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return SpilledLocal(this_thread);
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// We double check that we still have space to insert an element into a lock
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// free storage. If old value in `filled_records_` is larger than the
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// records capacity, it means that some other thread added an element while
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// we were traversing lookup table.
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int insertion_index =
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filled_records_.fetch_add(1, std::memory_order_relaxed);
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if (insertion_index >= num_records_) return SpilledLocal(this_thread);
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// At this point it's guaranteed that we can access to
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// data_[insertion_index_] without a data race.
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data_[insertion_index] = {this_thread, factory_.Allocate()};
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// That's the pointer we'll put into the lookup table.
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ThreadIdAndValue* inserted = &data_[insertion_index];
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// We'll use nullptr pointer to ThreadIdAndValue in a compare-and-swap loop.
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ThreadIdAndValue* empty = nullptr;
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// Now we have to find an insertion point into the lookup table. We start
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// from the `idx` that was identified as an insertion point above, it's
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// guaranteed that we will have an empty record somewhere in a lookup table
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// (because we created a record in the `data_`).
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const int insertion_idx = idx;
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do {
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// Always start search from the original insertion candidate.
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idx = insertion_idx;
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while (ptr_[idx].load() != nullptr) {
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idx += 1;
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if (idx >= num_records_) idx -= num_records_;
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// If we did a full loop, it means that we don't have any free entries
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// in the lookup table, and this means that something is terribly wrong.
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eigen_assert(idx != insertion_idx);
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}
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// Atomic CAS of the pointer guarantees that any other thread, that will
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// follow this pointer will see all the mutations in the `data_`.
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} while (!ptr_[idx].compare_exchange_weak(empty, inserted));
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return inserted->value;
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}
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// WARN: It's not thread safe to call it concurrently with `local()`.
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void ForEach(std::function<void(std::thread::id, T & )> f) {
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// Reading directly from `data_` is unsafe, because only CAS to the
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// record in `ptr_` makes all changes visible to other threads.
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for (auto& ptr : ptr_) {
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ThreadIdAndValue* record = ptr.load();
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if (record == nullptr) continue;
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f(record->thread_id, record->value);
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}
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// We did not spill into the map based storage.
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if (filled_records_.load(std::memory_order_relaxed) < num_records_) return;
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// Adds a happens before edge from the last call to SpilledLocal().
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std::unique_lock<std::mutex> lock(mu_);
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for (auto& kv : per_thread_map_) {
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f(kv.first, kv.second);
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}
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}
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// WARN: It's not thread safe to call it concurrently with `local()`.
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~ThreadLocal() {
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// Reading directly from `data_` is unsafe, because only CAS to the record
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// in `ptr_` makes all changes visible to other threads.
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for (auto& ptr : ptr_) {
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ThreadIdAndValue* record = ptr.load();
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if (record == nullptr) continue;
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factory_.Release(record->value);
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}
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// We did not spill into the map based storage.
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if (filled_records_.load(std::memory_order_relaxed) < num_records_) return;
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// Adds a happens before edge from the last call to SpilledLocal().
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std::unique_lock<std::mutex> lock(mu_);
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for (auto& kv : per_thread_map_) {
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factory_.Release(kv.second);
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}
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}
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private:
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struct ThreadIdAndValue {
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std::thread::id thread_id;
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T value;
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};
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// Use unordered map guarded by a mutex when lock free storage is full.
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T& SpilledLocal(std::thread::id this_thread) {
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std::unique_lock<std::mutex> lock(mu_);
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auto it = per_thread_map_.find(this_thread);
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if (it == per_thread_map_.end()) {
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auto result = per_thread_map_.emplace(this_thread, factory_.Allocate());
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eigen_assert(result.second);
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return (*result.first).second;
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} else {
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return it->second;
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}
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}
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Factory& factory_;
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const int num_records_;
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// Storage that backs lock-free lookup table `ptr_`. Records stored in this
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// storage contiguously starting from index 0.
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MaxSizeVector<ThreadIdAndValue> data_;
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// Atomic pointers to the data stored in `data_`. Used as a lookup table for
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// linear probing hash map (https://en.wikipedia.org/wiki/Linear_probing).
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MaxSizeVector<std::atomic<ThreadIdAndValue*>> ptr_;
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// Number of records stored in the `data_`.
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std::atomic<int> filled_records_;
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// We fallback on per thread map if lock-free storage is full. In practice
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// this should never happen, if `num_threads` is a reasonable estimate of the
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// number of threads running in a system.
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std::mutex mu_; // Protects per_thread_map_.
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std::unordered_map<std::thread::id, T> per_thread_map_;
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};
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} // namespace Eigen
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#endif // EIGEN_CXX11_THREADPOOL_THREAD_LOCAL_H
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