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* update redux section
* fix output precision to 3 for the snippets
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@@ -11,6 +11,7 @@ using namespace std;
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int main(int, char**)
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{
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cout.precision(3);
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${snippet_source_code}
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return 0;
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}
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10
doc/snippets/tut_arithmetic_redux_minmax.cpp
Normal file
10
doc/snippets/tut_arithmetic_redux_minmax.cpp
Normal file
@@ -0,0 +1,10 @@
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Matrix3f m = Matrix3f::Random();
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std::ptrdiff_t i, j;
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float minOfM = m.minCoeff(&i,&j);
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cout << "Here is the matrix m:\n" << m << endl;
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cout << "Its minimum coefficient (" << minOfM << ") is at position (" << i << "," << j << ")\n\n";
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RowVector4i v = RowVector4i::Random();
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int maxOfV = v.maxCoeff(&i);
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cout << "Here is the vector v: " << v << endl;
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cout << "Its maximum coefficient (" << maxOfV << ") is at position " << i << endl;
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@@ -1,4 +1,5 @@
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Matrix2i a; a << 1, 2, 3, 4;
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cout << "Here is the matrix a:\n" << a << endl;
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a = a.transpose(); // fails
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cout << "and the aliasing effect:\n" << a << endl;
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a = a.transpose(); // !!! do NOT do this !!!
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cout << "and the result of the aliasing effect:\n" << a << endl;
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@@ -1,4 +1,6 @@
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MatrixXf a(2,3); a << 1, 2, 3, 4, 5, 6;
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cout << "Here is the initial matrix a:\n" << a << endl;
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a.transposeInPlace();
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cout << "and after being transposed:\n" << a << endl;
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