* fix issues with "long double" type (useful to enforce the use of x87 registers)

* extend the documentation on "extending Eigen"
This commit is contained in:
Gael Guennebaud
2008-09-14 11:59:10 +00:00
parent 8473a77f2f
commit db030d4e28
5 changed files with 152 additions and 14 deletions

View File

@@ -34,6 +34,10 @@ template<typename T> inline T ei_random_amplitude()
else return static_cast<T>(10);
}
/**************
*** int ***
**************/
template<> inline int precision<int>() { return 0; }
inline int ei_real(int x) { return x; }
inline int ei_imag(int) { return 0; }
@@ -74,6 +78,10 @@ inline bool ei_isApproxOrLessThan(int a, int b, int = precision<int>())
return a <= b;
}
/**************
*** float ***
**************/
template<> inline float precision<float>() { return 1e-5f; }
inline float ei_real(float x) { return x; }
inline float ei_imag(float) { return 0.f; }
@@ -81,10 +89,10 @@ inline float ei_conj(float x) { return x; }
inline float ei_abs(float x) { return std::abs(x); }
inline float ei_abs2(float x) { return x*x; }
inline float ei_sqrt(float x) { return std::sqrt(x); }
inline float ei_exp(float x) { return std::exp(x); }
inline float ei_log(float x) { return std::log(x); }
inline float ei_sin(float x) { return std::sin(x); }
inline float ei_cos(float x) { return std::cos(x); }
inline float ei_exp(float x) { return std::exp(x); }
inline float ei_log(float x) { return std::log(x); }
inline float ei_sin(float x) { return std::sin(x); }
inline float ei_cos(float x) { return std::cos(x); }
inline float ei_pow(float x, float y) { return std::pow(x, y); }
template<> inline float ei_random(float a, float b)
@@ -115,6 +123,10 @@ inline bool ei_isApproxOrLessThan(float a, float b, float prec = precision<float
return a <= b || ei_isApprox(a, b, prec);
}
/**************
*** double ***
**************/
template<> inline double precision<double>() { return 1e-11; }
inline double ei_real(double x) { return x; }
inline double ei_imag(double) { return 0.; }
@@ -122,10 +134,10 @@ inline double ei_conj(double x) { return x; }
inline double ei_abs(double x) { return std::abs(x); }
inline double ei_abs2(double x) { return x*x; }
inline double ei_sqrt(double x) { return std::sqrt(x); }
inline double ei_exp(double x) { return std::exp(x); }
inline double ei_log(double x) { return std::log(x); }
inline double ei_sin(double x) { return std::sin(x); }
inline double ei_cos(double x) { return std::cos(x); }
inline double ei_exp(double x) { return std::exp(x); }
inline double ei_log(double x) { return std::log(x); }
inline double ei_sin(double x) { return std::sin(x); }
inline double ei_cos(double x) { return std::cos(x); }
inline double ei_pow(double x, double y) { return std::pow(x, y); }
template<> inline double ei_random(double a, double b)
@@ -156,6 +168,10 @@ inline bool ei_isApproxOrLessThan(double a, double b, double prec = precision<do
return a <= b || ei_isApprox(a, b, prec);
}
/*********************
*** complex<float> ***
*********************/
template<> inline float precision<std::complex<float> >() { return precision<float>(); }
inline float ei_real(const std::complex<float>& x) { return std::real(x); }
inline float ei_imag(const std::complex<float>& x) { return std::imag(x); }
@@ -185,6 +201,10 @@ inline bool ei_isApprox(const std::complex<float>& a, const std::complex<float>&
}
// ei_isApproxOrLessThan wouldn't make sense for complex numbers
/**********************
*** complex<double> ***
**********************/
template<> inline double precision<std::complex<double> >() { return precision<double>(); }
inline double ei_real(const std::complex<double>& x) { return std::real(x); }
inline double ei_imag(const std::complex<double>& x) { return std::imag(x); }
@@ -214,4 +234,43 @@ inline bool ei_isApprox(const std::complex<double>& a, const std::complex<double
}
// ei_isApproxOrLessThan wouldn't make sense for complex numbers
/******************
*** long double ***
******************/
template<> inline long double precision<long double>() { return precision<double>(); }
inline long double ei_real(long double x) { return x; }
inline long double ei_imag(long double) { return 0.; }
inline long double ei_conj(long double x) { return x; }
inline long double ei_abs(long double x) { return std::abs(x); }
inline long double ei_abs2(long double x) { return x*x; }
inline long double ei_sqrt(long double x) { return std::sqrt(x); }
inline long double ei_exp(long double x) { return std::exp(x); }
inline long double ei_log(long double x) { return std::log(x); }
inline long double ei_sin(long double x) { return std::sin(x); }
inline long double ei_cos(long double x) { return std::cos(x); }
inline long double ei_pow(long double x, long double y) { return std::pow(x, y); }
template<> inline long double ei_random(long double a, long double b)
{
return ei_random<double>(a,b);
}
template<> inline long double ei_random()
{
return ei_random<double>(-ei_random_amplitude<double>(), ei_random_amplitude<double>());
}
inline bool ei_isMuchSmallerThan(long double a, long double b, long double prec = precision<long double>())
{
return ei_abs(a) <= ei_abs(b) * prec;
}
inline bool ei_isApprox(long double a, long double b, long double prec = precision<long double>())
{
return ei_abs(a - b) <= std::min(ei_abs(a), ei_abs(b)) * prec;
}
inline bool ei_isApproxOrLessThan(long double a, long double b, long double prec = precision<long double>())
{
return a <= b || ei_isApprox(a, b, prec);
}
#endif // EIGEN_MATHFUNCTIONS_H

View File

@@ -31,7 +31,8 @@
*
* \param T the numeric type about which this class provides data. Recall that Eigen allows
* only the following types for \a T: \c int, \c float, \c double,
* \c std::complex<float>, \c std::complex<double>.
* \c std::complex<float>, \c std::complex<double>, and \c long \c double (especially
* useful to enforce x87 arithmetics when SSE is the default).
*
* The provided data consists of:
* \li A typedef \a Real, giving the "real part" type of \a T. If \a T is already real,
@@ -120,8 +121,8 @@ template<> struct NumTraits<long double>
IsComplex = 0,
HasFloatingPoint = 1,
ReadCost = 1,
AddCost = 2,
MulCost = 2
AddCost = 1,
MulCost = 1
};
};