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Started to model the cost of divisions more accurately.
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@@ -60,6 +60,23 @@ template<typename T> struct GenericNumTraits
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MulCost = 1
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};
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// Division is messy but important, because it is expensive and throughput
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// varies significantly. The following numbers are based on min division
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// throughput on Haswell.
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template<bool Vectorized>
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struct Div {
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enum {
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#ifdef EIGEN_VECTORIZE_AVX
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AVX = true,
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#else
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AVX = false,
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#endif
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Cost = IsInteger ? (sizeof(T) == 8 ? (IsSigned ? 24 : 21) : (IsSigned ? 8 : 9)):
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Vectorized ? (sizeof(T) == 8 ? (AVX ? 16 : 8) : (AVX ? 14 : 7)) : 8
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};
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};
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typedef T Real;
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typedef typename internal::conditional<
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IsInteger,
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