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Fix NVCC+ICC issues.
NVCC does not understand `__forceinline`, so we need to use `inline` when compiling for GPU. ICC specializes `std::complex` operators for `float` and `double` by default, which cannot be used on device and conflict with Eigen's workaround in CUDA/Complex.h. This can be prevented by defining `_OVERRIDE_COMPLEX_SPECIALIZATION_` before including `<complex>`. Added this define to the tests and to `Eigen/Core`, but this will not work if the user includes `<complex>` before `<Eigen/Core>`. ICC also seems to generate a duplicate `Map` symbol in `PlainObjectBase`: ``` error: "Map" has already been declared in the current scope static ConstMapType Map(const Scalar *data) ``` I tracked this down to `friend class Eigen::Map`. Putting the `friend` statements at the bottom of the class seems to resolve this issue. Fixes #2180
This commit is contained in:
committed by
Rasmus Munk Larsen
parent
14487ed14e
commit
d24f9f9b55
@@ -40,6 +40,8 @@
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// definitions.
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#include <limits>
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#include <algorithm>
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// Disable ICC's std::complex operator specializations so we can use our own.
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#define _OVERRIDE_COMPLEX_SPECIALIZATION_ 1
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#include <complex>
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#include <deque>
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#include <queue>
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