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- make MatrixBase and all expressions aware of their preferred traversal order.
Honor this preference in operator=. - add several methods to the API - rework API for diagonal matrices - add benchmarking code
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@@ -1,4 +1,4 @@
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Matrix3d m = Matrix3d::diagonal(Vector3d(1,2,3));
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Matrix3d m = Vector3d(1,2,3).asDiagonal();
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is m.dynBlock(1, 1, 2, 1):" << endl << m.dynBlock(1, 1, 2, 1) << endl;
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m.dynBlock(1, 0, 2, 1) = m.dynBlock(1, 1, 2, 1);
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