Make use of the LazyBit, introduce .lazy(), remove lazyProduct.

This commit is contained in:
Benoit Jacob
2008-03-31 16:20:06 +00:00
parent f279162ec4
commit cff5e3ce9c
20 changed files with 79 additions and 81 deletions

View File

@@ -110,7 +110,7 @@ void EigenTest::testBasicStuff()
m3 = Matrix3d::random();
m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9;
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajor>::map(data)) );
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajorBit>::map(data)) );
Vector3d vec[3];
vec[0] << 1, 4, 7;
@@ -118,7 +118,7 @@ void EigenTest::testBasicStuff()
vec[2] << 3, 6, 9;
m3 = Matrix3d::random();
m3 << vec[0], vec[1], vec[2];
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajor>::map(data)) );
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajorBit>::map(data)) );
vec[0] << 1, 2, 3;
vec[1] << 4, 5, 6;
@@ -127,7 +127,7 @@ void EigenTest::testBasicStuff()
m3 << vec[0].transpose(),
4, 5, 6,
vec[2].transpose();
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajor>::map(data)) );
VERIFY_IS_APPROX(m3, (Matrix<double,3,3,RowMajorBit>::map(data)) );
}
}