Various documentation improvements, in particualr in Cholesky and Geometry module.

Added doxygen groups for Matrix typedefs and the Geometry module
This commit is contained in:
Gael Guennebaud
2008-07-20 15:18:54 +00:00
parent 269f683902
commit ce425d92f1
14 changed files with 179 additions and 89 deletions

View File

@@ -38,13 +38,12 @@ struct ei_quaternion_assign_impl;
*
* \param _Scalar the scalar type, i.e., the type of the coefficients
*
* This class represents a quaternion that is a convenient representation of
* orientations and rotations of objects in three dimensions. Compared to other
* representations like Euler angles or 3x3 matrices, quatertions offer the
* following advantages:
* \li \c compact storage (4 scalars)
* \li \c efficient to compose (28 flops),
* \li \c stable spherical interpolation
* This class represents a quaternion \f$ w+xi+yj+zk \f$ that is a convenient representation of
* orientations and rotations of objects in three dimensions. Compared to other representations
* like Euler angles or 3x3 matrices, quatertions offer the following advantages:
* \li \b compact storage (4 scalars)
* \li \b efficient to compose (28 flops),
* \li \b stable spherical interpolation
*
* The following two typedefs are provided for convenience:
* \li \c Quaternionf for \c float
@@ -63,18 +62,29 @@ public:
/** the scalar type of the coefficients */
typedef _Scalar Scalar;
/** the type of a 3D vector */
typedef Matrix<Scalar,3,1> Vector3;
/** the equivalent rotation matrix type */
typedef Matrix<Scalar,3,3> Matrix3;
/** the equivalent angle-axis type */
typedef AngleAxis<Scalar> AngleAxisType;
/** \returns the \c x coefficient */
inline Scalar x() const { return m_coeffs.coeff(0); }
/** \returns the \c y coefficient */
inline Scalar y() const { return m_coeffs.coeff(1); }
/** \returns the \c z coefficient */
inline Scalar z() const { return m_coeffs.coeff(2); }
/** \returns the \c w coefficient */
inline Scalar w() const { return m_coeffs.coeff(3); }
/** \returns a reference to the \c x coefficient */
inline Scalar& x() { return m_coeffs.coeffRef(0); }
/** \returns a reference to the \c y coefficient */
inline Scalar& y() { return m_coeffs.coeffRef(1); }
/** \returns a reference to the \c z coefficient */
inline Scalar& z() { return m_coeffs.coeffRef(2); }
/** \returns a reference to the \c w coefficient */
inline Scalar& w() { return m_coeffs.coeffRef(3); }
/** \returns a read-only vector expression of the imaginary part (x,y,z) */
@@ -83,25 +93,33 @@ public:
/** \returns a vector expression of the imaginary part (x,y,z) */
inline Block<Coefficients,3,1> vec() { return m_coeffs.template start<3>(); }
/** \returns a read-only vector expression of the coefficients */
/** \returns a read-only vector expression of the coefficients (x,y,z,w) */
inline const Coefficients& coeffs() const { return m_coeffs; }
/** \returns a vector expression of the coefficients */
/** \returns a vector expression of the coefficients (x,y,z,w) */
inline Coefficients& coeffs() { return m_coeffs; }
/** Default constructor and initializing an identity quaternion. */
inline Quaternion()
{ m_coeffs << 0, 0, 0, 1; }
/** Constructs and initializes the quaternion \f$ w+xi+yj+zk \f$ from
* its four coefficients \a w, \a x, \a y and \a z.
*/
// FIXME what is the prefered order: w x,y,z or x,y,z,w ?
inline Quaternion(Scalar w = 1.0, Scalar x = 0.0, Scalar y = 0.0, Scalar z = 0.0)
{
m_coeffs.coeffRef(0) = x;
m_coeffs.coeffRef(1) = y;
m_coeffs.coeffRef(2) = z;
m_coeffs.coeffRef(3) = w;
}
inline Quaternion(Scalar w, Scalar x, Scalar y, Scalar z)
{ m_coeffs << x, y, z, w; }
/** Copy constructor */
inline Quaternion(const Quaternion& other) { m_coeffs = other.m_coeffs; }
/** Constructs and initializes a quaternion from the angle-axis \a aa */
explicit inline Quaternion(const AngleAxisType& aa) { *this = aa; }
/** Constructs and initializes a quaternion from either:
* - a rotation matrix expression,
* - a 4D vector expression representing quaternion coefficients.
* \sa operator=(MatrixBase<Derived>)
*/
template<typename Derived>
explicit inline Quaternion(const MatrixBase<Derived>& other) { *this = other; }
@@ -110,6 +128,7 @@ public:
template<typename Derived>
Quaternion& operator=(const MatrixBase<Derived>& m);
/** Automatic conversion to a rotation matrix. */
operator Matrix3 () const { return toRotationMatrix(); }
/** \returns a quaternion representing an identity rotation
@@ -149,7 +168,11 @@ public:
};
/** \ingroup Geometry
* single precision quaternion type */
typedef Quaternion<float> Quaternionf;
/** \ingroup Geometry
* double precision quaternion type */
typedef Quaternion<double> Quaterniond;
/** \returns the concatenation of two rotations as a quaternion-quaternion product */
@@ -165,6 +188,7 @@ inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other
);
}
/** \sa operator*(Quaternion) */
template <typename Scalar>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator*= (const Quaternion& other)
{
@@ -200,8 +224,7 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const Quaternion& other
return *this;
}
/** Set \c *this from an angle-axis \a aa
* and returns a reference to \c *this
/** Set \c *this from an angle-axis \a aa and returns a reference to \c *this
*/
template<typename Scalar>
inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const AngleAxisType& aa)