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* add ei_pdiv intrinsic, make quotient functor vectorizable
* add vdw benchmark from Tim's real-world use case
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84
bench/vdw_new.cpp
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84
bench/vdw_new.cpp
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#include <Eigen/Core>
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namespace Eigen {
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template<typename Scalar> struct pow12_op EIGEN_EMPTY_STRUCT {
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inline const Scalar operator() (const Scalar& a) const
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{
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Scalar b = a*a*a;
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Scalar c = b*b;
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return c*c;
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}
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template<typename PacketScalar>
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inline const PacketScalar packetOp(const PacketScalar& a) const
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{
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PacketScalar b = ei_pmul(a, ei_pmul(a, a));
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PacketScalar c = ei_pmul(b, b);
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return ei_pmul(c, c);
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}
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};
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template<typename Scalar>
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struct ei_functor_traits<pow12_op<Scalar> >
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{
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enum {
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Cost = 4 * NumTraits<Scalar>::MulCost,
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PacketAccess = int(ei_packet_traits<Scalar>::size) > 1
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};
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};
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} // namespace Eigen
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using Eigen::pow12_op;
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USING_PART_OF_NAMESPACE_EIGEN
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#ifndef SCALAR
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#define SCALAR float
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#endif
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#ifndef SIZE
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#define SIZE 10000
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#endif
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#ifndef REPEAT
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#define REPEAT 10000
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#endif
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typedef Matrix<SCALAR, Eigen::Dynamic, 1> Vec;
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using namespace std;
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SCALAR E_VDW(const Vec &interactions1, const Vec &interactions2)
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{
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return interactions2
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.cwiseQuotient(interactions1)
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.cwise(pow12_op<SCALAR>())
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.sum();
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}
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int main()
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{
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//
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// 1 2 3 4 ... (interactions)
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// ka . . . . ...
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// rab . . . . ...
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// energy . . . . ...
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// ... ... ... ... ... ...
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// (variables
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// for
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// interaction)
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//
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Vec interactions1(SIZE), interactions2(SIZE); // SIZE is the number of vdw interactions in our system
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// SetupCalculations()
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SCALAR rab = 1.0;
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interactions1.setConstant(2.4);
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interactions2.setConstant(rab);
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// Energy()
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SCALAR energy = 0.0;
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for (unsigned int i = 0; i<REPEAT; ++i) {
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energy += E_VDW(interactions1, interactions2);
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energy *= 1 + 1e-20 * i; // prevent compiler from optimizing the loop
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}
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cout << "energy = " << energy << endl;
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}
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