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fix LU and QR solve when rank==0, fix LLT when the matrix is purely 0
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@@ -515,9 +515,10 @@ bool LU<MatrixType>::solve(
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if(!ei_isMuchSmallerThan(c.coeff(row,col), biggest_in_c, m_precision))
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return false;
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}
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m_lu.corner(TopLeft, m_rank, m_rank)
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.template marked<UpperTriangular>()
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.solveTriangularInPlace(c.corner(TopLeft, m_rank, c.cols()));
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if(m_rank>0)
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m_lu.corner(TopLeft, m_rank, m_rank)
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.template marked<UpperTriangular>()
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.solveTriangularInPlace(c.corner(TopLeft, m_rank, c.cols()));
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// Step 4
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result->resize(m_lu.cols(), b.cols());
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