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reorganisation of headers, commit47b935fc42cbf2ca992d8a270bc1b0fc97d1f6bc
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src/Core/Numeric.h
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169
src/Core/Numeric.h
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2006-2007 Benoit Jacob <jacob@math.jussieu.fr>
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//
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// Eigen is free software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the Free Software
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// Foundation; either version 2 or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along
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// with Eigen; if not, write to the Free Software Foundation, Inc., 51
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// Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// As a special exception, if other files instantiate templates or use macros
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// or functions from this file, or you compile this file and link it
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// with other works to produce a work based on this file, this file does not
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// by itself cause the resulting work to be covered by the GNU General Public
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// License. This exception does not invalidate any other reasons why a work
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// based on this file might be covered by the GNU General Public License.
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#ifndef EI_NUMERIC_H
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#define EI_NUMERIC_H
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template<typename T> struct EiTraits;
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template<> struct EiTraits<int>
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{
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typedef int Real;
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typedef double FloatingPoint;
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typedef double RealFloatingPoint;
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static const bool IsComplex = false;
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static const bool HasFloatingPoint = false;
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static int epsilon() { return 0; }
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static int real(const int& x) { return x; }
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static int imag(const int& x) { EI_UNUSED(x); return 0; }
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static int conj(const int& x) { return x; }
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static double sqrt(const int& x) { return std::sqrt(static_cast<double>(x)); }
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static int abs(const int& x) { return std::abs(x); }
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static int abs2(const int& x) { return x*x; }
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static int random()
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{
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// "rand()%21" would be bad. always use the high-order bits, not the low-order bits.
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// note: here (gcc 4.1) static_cast<int> seems to round the nearest int.
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// I don't know if that's part of the standard.
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return -10 + static_cast<int>(rand() / ((RAND_MAX + 1.0)/20.0));
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}
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};
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template<> struct EiTraits<float>
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{
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typedef float Real;
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typedef float FloatingPoint;
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typedef float RealFloatingPoint;
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static const bool IsComplex = false;
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static const bool HasFloatingPoint = true;
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static float epsilon() { return 1e-5f; }
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static float real(const float& x) { return x; }
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static float imag(const float& x) { EI_UNUSED(x); return 0; }
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static float conj(const float& x) { return x; }
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static float sqrt(const float& x) { return std::sqrt(x); }
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static float abs(const float& x) { return std::abs(x); }
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static float abs2(const float& x) { return x*x; }
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static float random()
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{
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return rand() / (RAND_MAX/20.0f) - 10.0f;
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}
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};
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template<> struct EiTraits<double>
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{
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typedef double Real;
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typedef double FloatingPoint;
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typedef double RealFloatingPoint;
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static const bool IsComplex = false;
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static const bool HasFloatingPoint = true;
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static double epsilon() { return 1e-11; }
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static double real(const double& x) { return x; }
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static double imag(const double& x) { EI_UNUSED(x); return 0; }
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static double conj(const double& x) { return x; }
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static double sqrt(const double& x) { return std::sqrt(x); }
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static double abs(const double& x) { return std::abs(x); }
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static double abs2(const double& x) { return x*x; }
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static double random()
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{
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return rand() / (RAND_MAX/20.0) - 10.0;
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}
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};
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template<typename _Real> struct EiTraits<std::complex<_Real> >
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{
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typedef _Real Real;
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typedef std::complex<Real> Complex;
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typedef std::complex<double> FloatingPoint;
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typedef typename EiTraits<Real>::FloatingPoint RealFloatingPoint;
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static const bool IsComplex = true;
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static const bool HasFloatingPoint = EiTraits<Real>::HasFloatingPoint;
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static Real epsilon() { return EiTraits<Real>::epsilon(); }
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static Real real(const Complex& x) { return std::real(x); }
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static Real imag(const Complex& x) { return std::imag(x); }
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static Complex conj(const Complex& x) { return std::conj(x); }
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static FloatingPoint sqrt(const Complex& x)
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{ return std::sqrt(static_cast<FloatingPoint>(x)); }
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static RealFloatingPoint abs(const Complex& x)
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{ return std::abs(static_cast<FloatingPoint>(x)); }
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static Real abs2(const Complex& x)
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{ return std::real(x) * std::real(x) + std::imag(x) * std::imag(x); }
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static Complex random()
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{
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return Complex(EiTraits<Real>::random(), EiTraits<Real>::random());
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}
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};
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template<typename T> typename EiTraits<T>::Real EiReal(const T& x)
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{ return EiTraits<T>::real(x); }
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template<typename T> typename EiTraits<T>::Real EiImag(const T& x)
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{ return EiTraits<T>::imag(x); }
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template<typename T> T EiConj(const T& x)
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{ return EiTraits<T>::conj(x); }
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template<typename T> typename EiTraits<T>::FloatingPoint EiSqrt(const T& x)
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{ return EiTraits<T>::sqrt(x); }
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template<typename T> typename EiTraits<T>::RealFloatingPoint EiAbs(const T& x)
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{ return EiTraits<T>::abs(x); }
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template<typename T> typename EiTraits<T>::Real EiAbs2(const T& x)
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{ return EiTraits<T>::abs2(x); }
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template<typename T> T EiRandom()
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{ return EiTraits<T>::random(); }
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template<typename T> bool EiNegligible(const T& a, const T& b)
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{
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return(EiAbs(a) <= EiAbs(b) * EiTraits<T>::epsilon());
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}
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template<typename T> bool EiApprox(const T& a, const T& b)
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{
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if(EiTraits<T>::IsFloat)
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return(EiAbs(a - b) <= std::min(EiAbs(a), EiAbs(b)) * EiTraits<T>::epsilon());
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else
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return(a == b);
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}
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template<typename T> bool EiLessThanOrApprox(const T& a, const T& b)
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{
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if(EiTraits<T>::IsFloat)
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return(a < b || EiApprox(a, b));
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else
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return(a <= b);
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}
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#endif // EI_NUMERIC_H
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