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add optimized cross3 function (code from Rohit Garg)
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@@ -621,6 +621,8 @@ template<typename Derived> class MatrixBase
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template<typename OtherDerived>
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PlainMatrixType cross(const MatrixBase<OtherDerived>& other) const;
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template<typename OtherDerived>
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PlainMatrixType cross3(const MatrixBase<OtherDerived>& other) const;
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PlainMatrixType unitOrthogonal(void) const;
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Matrix<Scalar,3,1> eulerAngles(int a0, int a1, int a2) const;
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const ScalarMultipleReturnType operator*(const UniformScaling<Scalar>& s) const;
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