a lot of renaming

internal classes: AaBb -> ei_aa_bb
IntAtRunTimeIfDynamic -> ei_int_if_dynamic
unify UNROLLING_LIMIT (there was no reason to have operator= use
a higher limit)
etc...
This commit is contained in:
Benoit Jacob
2008-03-13 09:33:26 +00:00
parent 16257d44dd
commit afc64f3332
27 changed files with 190 additions and 203 deletions

View File

@@ -44,12 +44,12 @@ struct ei_traits<Zero<MatrixType> >
};
};
template<typename MatrixType> class Zero : NoOperatorEquals,
template<typename MatrixType> class Zero : ei_no_assignment_operator,
public MatrixBase<Zero<MatrixType> >
{
public:
EIGEN_BASIC_PUBLIC_INTERFACE(Zero)
EIGEN_GENERIC_PUBLIC_INTERFACE(Zero)
private:
@@ -73,8 +73,8 @@ template<typename MatrixType> class Zero : NoOperatorEquals,
}
protected:
const IntAtRunTimeIfDynamic<RowsAtCompileTime> m_rows;
const IntAtRunTimeIfDynamic<ColsAtCompileTime> m_cols;
const ei_int_if_dynamic<RowsAtCompileTime> m_rows;
const ei_int_if_dynamic<ColsAtCompileTime> m_cols;
};
/** \returns an expression of a zero matrix.