Fix some typos found

This commit is contained in:
Kolja Brix
2021-09-23 15:22:00 +00:00
committed by Antonio Sánchez
parent 76bb29c0c2
commit afa616bc9e
19 changed files with 36 additions and 36 deletions

View File

@@ -2234,7 +2234,7 @@ EIGEN_STRONG_INLINE Packet16bf F32ToBf16(const Packet16f& a) {
#if defined(EIGEN_VECTORIZE_AVX512BF16) && EIGEN_GNUC_AT_LEAST(10, 1)
// Since GCC 10.1 supports avx512bf16 and C style explicit cast
// (C++ static_cast is not supported yet), do converion via intrinsic
// (C++ static_cast is not supported yet), do conversion via intrinsic
// and register path for performance.
r = (__m256i)(_mm512_cvtneps_pbh(a));

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@@ -572,7 +572,7 @@ inline float trig_reduce_huge (float xf, int *quadrant)
using Eigen::numext::uint64_t;
const double pio2_62 = 3.4061215800865545e-19; // pi/2 * 2^-62
const uint64_t zero_dot_five = uint64_t(1) << 61; // 0.5 in 2.62-bit fixed-point foramt
const uint64_t zero_dot_five = uint64_t(1) << 61; // 0.5 in 2.62-bit fixed-point format
// 192 bits of 2/pi for Payne-Hanek reduction
// Bits are introduced by packet of 8 to enable aligned reads.

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@@ -3461,7 +3461,7 @@ EIGEN_ALWAYS_INLINE void zip_in_place<Packet4bf>(Packet4bf& p1, Packet4bf& p2) {
EIGEN_STRONG_INLINE Packet4bf F32ToBf16(const Packet4f& p)
{
// See the scalar implemention in BFloat16.h for a comprehensible explanation
// See the scalar implementation in BFloat16.h for a comprehensible explanation
// of this fast rounding algorithm
Packet4ui input = reinterpret_cast<Packet4ui>(p);