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convert LU::solve() to the new API
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@@ -1,13 +1,10 @@
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typedef Matrix<float,2,3> Matrix2x3;
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typedef Matrix<float,3,2> Matrix3x2;
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Matrix2x3 m = Matrix2x3::Random();
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Matrix<float,2,3> m = Matrix<float,2,3>::Random();
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Matrix2f y = Matrix2f::Random();
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cout << "Here is the matrix m:" << endl << m << endl;
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cout << "Here is the matrix y:" << endl << y << endl;
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Matrix3x2 x;
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if(m.lu().solve(y, &x))
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Matrix<float,3,2> x = m.lu().solve(y);
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if((m*x).isApprox(y))
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{
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assert(y.isApprox(m*x));
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cout << "Here is a solution x to the equation mx=y:" << endl << x << endl;
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}
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else
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