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* Add fixed-size template versions of corner(), start(), end().
* Use them to write an unrolled path in echelon.cpp, as an experiment before I do this LU module. * For floating-point types, make ei_random() use an amplitude of 1.
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@@ -28,7 +28,7 @@ int main(int argc, char *argv[])
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asm("#begin");
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for(int a = 0; a < REPEAT; a++)
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{
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m = I + 0.00005 * (m + m*m);
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m = Matrix<SCALAR,MATSIZE,MATSIZE>::ones() + 0.00005 * (m + m*m);
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}
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asm("#end");
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cout << m << endl;
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